MAC: UE4 Editor crashes in gldReadTextureData on Nvidia 330M

UE - Platform - Mac - Dec 15, 2014

A user is reporting semi-regular crashes on his MBP 6,2, with Nvidia 330M GPU. This is a GL 3.3 GPU which we don't routinely test against, he may have the 256 or 512MB model, but this is unclear. T ...

UE4 3rd Person Blueprint PIE Caused Kernel Panic on iMac/AMD 6770M

UE - Platform - Mac - Dec 12, 2014

When I was running the default 3rd person shooter template which had no modifications yet, I pressed play and began to move around. Within a few seconds, the computer shut off as if the power cord h ...

CRASH: OS X frequently freezes when working with blueprints

UE - Platform - Mac - Dec 2, 2014

User complains of frequent crashes when using blueprints and has provided repro steps for one incident that tends to cause a crash. While we are not able to reproduce the issue here, the customer ha ...

Shadows in Unreal for OSX not showing correctly

UE - Platform - Mac - Dec 2, 2014

I have copied a project from Windows to my Macbook Pro. It's the first time I try Unreal for OSX. In Windows everything worked perfectly, but in Mac shadows are showing like this: alt text Buildin ...

Striped Stencil Artefacts across scene under OS X using ATi 4xx0 GPUs

UE - Platform - Mac - Nov 21, 2014

From AnswerHub: Lighting problem [Mac] I am currently testing UE4 on a Mac at my college, but there are these strange lines where light is being cast onto surfaces. I'm currently wondering if this i ...

LIVE: On MAC, Atmospheric Fog Preview Renders Incorrectly with Default Settings

UE - Platform - Mac - Nov 14, 2014

On a Mac, Following the tutorial located here: https://answers.unrealengine.com/questions/132223/macbook-pro-preview-rendering-issues.html When opening a new level, the atmospheric fog renders soli ...

Dragging the Translation Widget in Perspective Viewport on Mac in a second monitor does not translate the selected Actor

UE - Platform - Mac - Nov 11, 2014

Dragging the Translation Widget in Perspective Viewport on Mac does not translate the selected Actor, and when dragging is released the cursor is moved to the top left corner of the Viewport. Happen ...