[CrashReport] Mac crash - FCocoaRunLoopSource::Process

UE - Platform - Mac - Sep 14, 2017

This is a somewhat common Mac crash that has occurred since at least 4.14 and into 4.17. Users have not provided any descriptions of their actions when the crash occurred. The callstack contains l ...

[CrashReport] Mac crash - TArray<FDeferredMacEvent, FDefaultAllocator>::ResizeGrow

UE - Platform - Mac - Sep 14, 2017

This is a somewhat common crash on Mac that has affected users since 4.16. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log [2017.09.08-05.17. ...

Resizing an Editor window on a Mac by dragging the edge of the window results in the edge being dragged bouncing back and forth as it is adjusted

UE - Platform - Mac - Aug 16, 2017

When dragging the edge of an Editor window to resize the window on a Mac, the edge that is being dragged will bounce back and forth as the mouse moves to resize it. This was less noticeable in 4.17, ...

Tooltips can be displayed behind some Editor sub-windows on Mac

UE - Platform - Mac - Aug 16, 2017

Using Command-Tab on a Mac to go to another app and then return to the Editor will result in some tooltips being displayed behind Editor sub-windows. ...

[CrashReport] UE4Editor-Core.dylib!FTextHistory::Rebuild(TSharedRef<FString,()

UE - Platform - Mac - Aug 15, 2017

This is a trending Mac crash in 4.17.0 that has also occurred with some frequency since at least 4.14. I have not been able to identify any matching callstack occurring on Windows, although it does ...

[CrashReport] Mac Crash - UE4Editor-Engine.dylib!LoadPhysXModules(bool)::$_0::operator()()

UE - Platform - Mac - Aug 15, 2017

This is a trending Mac crash coming out of the 4.17.0 release. It appears to occur before users are able to open their project. I have not found any records of this crash occurring on Windows. Use ...

[CrashReport] Mac crash - UE4Editor-Slate.dylib!FTextLayout::GetAsTextAndOffsets()

UE - Platform - Mac - Aug 15, 2017

This is a trending Mac crash in 4.17.0 that also had some occurrence in 4.16. Users have not provided any descriptions of their actions when the crash occurred, but the callstack is nearly identica ...

[CrashReport] Mac crash - UE4Editor-Slate.dylib!FSlateEditableTextLayout::FTextInputMethodContext::GetSelectionRange()

UE - Platform - Mac - Aug 15, 2017

This is a trending Mac crash coming out of the 4.17.0 release, but also seems to have occurred in 4.16. Users have not provided any descriptions of their actions when the crash occurred. The callst ...

Crash occurs on Mac when using the Command-S keyboard shortcut to save a Blueprint if the Mac input language is set to Japanese Romaji

UE - Platform - Mac - Aug 10, 2017

The Editor will crash when using the keyboard Command-S shortcut to save a Blueprint after adding a node if the Mac is set to use Japanese Romaji input. The crash actually seems to occur as soon as ...

Hang occurs on Mac when Japanese input is selected and the window to select the parent class for a new Blueprint is opened with the All Classes section expanded

UE - Platform - Mac - Aug 10, 2017

The Editor will hang on Mac if Japanese input is selected on the Mac and the window to select the parent class for a new Blueprint is opened with the All Classes section expanded. REGRESSION: No. T ...