This is not a regression. Tested in //UE5/Release-5.1 CL20979098 Previewing a node overrides the output of PostProceessInput0 in a Post Process Domain Material after previewing stops. ...
Download the licensee repro from here - [Link Removed] The issue should be immediately visible in editor, but if not, shrink the main viewport and it should become more prominent as you zoom into t ...
Regression: Tested in UE5/Release-5.0 at CL 20979098, this issue does not occur so it is a regression. This issue occurs in 5.1 for both normal light building and GPU Lightmass building. In 5.0 th ...
This is not a regression. Tested in //UE5/Release-5.0 CL20979098 The array for Vector Parameters isn't getting populated when called from a Dynamic Material Instance. ...
An artifact is seen in package builds when an instance with a base material parented by a base material with no WPO output is set to Opaque and a layer with WPO output is used. Since the WPO is igno ...
Blending does not work as intended when Material Layers are used in post process. ...
It seems that the Material Editor's Custom nodes don't handle inputs of type FMaterialAttributes correctly, and instead interpret them as float3. ...
Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...