When Previewed, Material Nodes are not labeled as such until a new Node is added

UE - Rendering - Materials - Jan 22, 2016

When you preview a node in the material Editor, the node color will correctly switch to the Preview Blue, but will not show the preview tag until another node is added to the Graph. Preview Node:[I ...

Media Texture Not Displaying When Launched to Android Device

UE - Rendering - Materials - Dec 17, 2015

UPDATE: 12/23/2015 This appears to be occurring on packaged projects for Win64 as well. ====================================================================== When attempting to launch a level t ...

Migrating a Material Instance pulls along its preview mesh and all associated materials and textures

UE - Rendering - Materials - Sep 14, 2015

A licensee has complained that if you assign a preview mesh to a Material Instance, it becomes a referenced asset, so migrating that MatInst will also migrate that mesh and whatever material is assi ...

the "Draw Material" node in the HUD blueprint doesn't work if the material is set to additive/translucent

UE - Rendering - Materials - Sep 9, 2015

If the user sets the blend mode to additive or translucent for the material that is being applied to the viewport via the "Draw material" node. The Material will not show up. ...

Material Instance Parameters "reset to default" button always shows, even if value is default

UE - Rendering - Materials - Sep 9, 2015

No matter if the value of a parameter you override in a Material Instance is the same as it's parent or not, it always shows the "reset to default" button. See static bool param in the images below: ...

Material preview black when using Static Switch Parameter with Texture Objects

UE - Rendering - Materials - Aug 28, 2015

Material preview doesn't render correctly with using a Static Switch Parameter with Texture Objects. See attached image ...

Preview Meshes in Material Instances lose their association to material on close.

UE - Rendering - Materials - Aug 13, 2015

When you assign a Preview Mesh to a Material Instance, save and close the instance, on reopening instance, the Preview Mesh will not retain connection to the Instance and will revert back to its ass ...

Changing Texture compression settings breaks Materials with mismatch on Texture Sample Sampler Type

UE - Rendering - Materials - Aug 5, 2015

If you change a texture's compression settings, materials will show errors because of a mismatch in the Sampler Type of Texture Samples. This can be fixed by adjusting the Sampler Type and re-savin ...

Fresnel material doesn't display properly in content browser and sometimes weird in material viewport

UE - Rendering - Materials - Aug 4, 2015

When a material is created and saved using the fresnel node, the fresnel effect does not show in the Content Browser thumbnail. Also, when editing the material, zooming in and out with the mouse wh ...

Comments on the final material input node are erased when opening material again

UE - Rendering - Materials - Aug 3, 2015

Comments on the final material input node will be erased when closing and reopening the material. ...