Material preview doesn't render correctly with using a Static Switch Parameter with Texture Objects. See attached image ...
When you assign a Preview Mesh to a Material Instance, save and close the instance, on reopening instance, the Preview Mesh will not retain connection to the Instance and will revert back to its ass ...
If you change a texture's compression settings, materials will show errors because of a mismatch in the Sampler Type of Texture Samples. This can be fixed by adjusting the Sampler Type and re-savin ...
When a material is created and saved using the fresnel node, the fresnel effect does not show in the Content Browser thumbnail. Also, when editing the material, zooming in and out with the mouse wh ...
Comments on the final material input node will be erased when closing and reopening the material. ...
If "lerp" is typed into the context menuof the material editor, "linear interpolate" will not appear as one of the options within the menu. Typing "Linear Interpolate" or pressing L+LMB works as exp ...
When you preview a node in the material editor, the Previewing text inconsistently appears on node and when previewing stops does not disappear. The Blue and Green Color change appears to work as e ...
In a material function, after adding a scene depth node and applying it to the Output Result node a warning pops up. This warning is Only transparent or postprocess materials can read from scene dep ...
Usage Flags are not correctly marking Materials as dirty when automatically setting and with using a Source Control method. Compact Repro Steps from User: "To reproduce: Create a entrance level th ...
When you add a parameter by doing DUPLICATE of an existing one, the new settings don't take effect. (Adding parameters and other copy/pasting seems fine as far as I can tell) I verified this at EGJ ...