Previewing Notification on Material Nodes never leaves when Previewing stops

UE - Rendering - Materials - Jul 30, 2015

When you preview a node in the material editor, the Previewing text inconsistently appears on node and when previewing stops does not disappear. The Blue and Green Color change appears to work as e ...

Material Function Warning: Only transparent or postprocess materials can read from scene depth.

UE - Rendering - Materials - Jul 14, 2015

In a material function, after adding a scene depth node and applying it to the Output Result node a warning pops up. This warning is Only transparent or postprocess materials can read from scene dep ...

Material Usage Flags not triggering Source Control

UE - Rendering - Materials - Jun 24, 2015

Usage Flags are not correctly marking Materials as dirty when automatically setting and with using a Source Control method. Compact Repro Steps from User: "To reproduce: Create a entrance level th ...

UDN: LICENSEE: Duplicated parameters in Material Parameter Collection are buggy

UE - Rendering - Materials - Jun 24, 2015

When you add a parameter by doing DUPLICATE of an existing one, the new settings don't take effect. (Adding parameters and other copy/pasting seems fine as far as I can tell) I verified this at EGJ ...

Duplicated Parameters in a MPC cannot be used always return source results

UE - Rendering - Materials - Jun 15, 2015

When you duplicate a Parameter in a Material Parameter Collection instead of adding a new Parameter, the duplicated parameter always returns the same results as the source no matter the value entere ...

Converting Texture Sample to Parameter when MipValue set to "Level" or "Bias"

UE - Rendering - Materials - May 27, 2015

When a Texture Sample's MipValue is set to something other than "none" (which adds the extra pin), attempting to convert that Texture Sample to a parameter will cause the Editor to crash. (Simple r ...

Live Node Previews are broken with Coordinates higher than UV0

UE - Rendering - Materials - May 18, 2015

User reporting the Live Node Preview in the Material Editor will return only Black in the Node when using any UV other than UV0. Also reproduced in Main Promotable-CL-2552010 & Releases/4.8/Promote ...

Stacked Material Nodes become difficult to read

UE - Rendering - Materials - May 13, 2015

Material Nodes, particularly Constant Vector 3s and Texture Samples, become difficult to read when users overlay them like stacked cards. [Image Removed] Also reproduced in Main Promotable-CL-2548 ...

Math Nodes are not updating on input

UE - Rendering - Materials - May 11, 2015

Add, Multiply, Subtract and Divide Nodes in the Material Editor are not longer updating on input but on the next node added to the Material. Also Reproduced in Main Promotable-CL-2541904 [Link Rem ...

"if" node contains extra equal marks in two places

UE - Rendering - Materials - Mar 17, 2015

There are two extra "=" marks on the "if" node: A>=B A==B This does not match documentation. *See image ...