Sky Lights don't effect Translucent materials

UE - Rendering - Materials - Nov 21, 2022

Regression: Tested in UE5/Release-5.0, this issue does not occur so it is a regression Appears to be an issue with Lumen and Skylights with Cubemaps. Directional lights, point lights, etc. all work ...

ObjectPivotPoint does not work with instanced Nanite meshes

UE - Rendering - Materials - Nov 17, 2022

Regression: Nanite Foliage is a new feature in 5.1, so this issue is not reproduceable in 5.0. Notes about this new support can be found under Nanite Improvements in https://docs.unrealengine.com/5. ...

Changing Shadow Quality causes SingleLayerWater Materials to disappear

UE - Rendering - Materials - Nov 15, 2022

Regression: Tested in UE5/Release-5.0, issue is reproduceable. This issue appears to be related to the Opacity Mask of the material, as not having an Opacity Mask does not cause the material to dis ...

Nanite material audit reports null material when WorldGridMaterial replaces a deleted material in the editor

UE - Rendering - Materials - Nov 10, 2022

Workaround it to reassign a material to the mesh and resave ...

Crash occurs when a Const Vector 4 and a Screen Position node are passed into a LERP then connected to the Result Node

UE - Rendering - Materials - Oct 13, 2022

Tested in: //UE5/Release-5.1 CL22346211 Crashed with Assertion //UE5/Release-5.0 CL20979098 Crashed with Assertion Crash occurs when a Constant Vector 4 and a Screen Position node are passed into a ...

Some parameters tooltip descriptions are missing

UE - Rendering - Materials - Oct 13, 2022

The user is shown an "default" tool tip message when hovering the mouse over material parameters. ...

Artifacts when using virtual textures for multiple attributes in material layers

UE - Rendering - Materials - Sep 29, 2022

When using the Material Layer system and virtual textures, the number of physical texture samples in the shader increases with the number of material attributes that a virtual texture writes to. The ...

Invalid Subsurface Scattering Color when using Per Pixel Shading Model and non-default material layers

UE - Rendering - Materials - Sep 27, 2022

It appears as though when adding material layers to a material instance that uses the FromExpression shading model, the subsurface color ends up white. If you add a DebugFloat3Values and output it t ...