See licensee description for further details. ...
As a follow up on this: https://udn.unrealengine.com/s/question/0D54z00006yxUdXCAU/vertexinterpolators-problem VertexInterpolators are added to the HLSL code even if unused and you demand the HLSL ...
This is a regression. Tested in: //UE4/Release-4.27 CL18319896 Binary //UE5/Release-5.0 CL18747223 GitHub When using the Random Value Per Element from a PivotPainter_PerObjectData with a Cross nod ...
When change the shading model, can also change the blend mode. ...
Material layer instances do not generate a valid UMaterialFunctionInterface::StateId. For this reason, materials and material instances that use material layer instances will not recompile their sh ...
Having duplicate characters with groom, hair UV layout changes which results in visible shift in character look and also changes color based on camera distance and lights in the scene (hair would fl ...
This problem tends to appear in the southern hemisphere of spherical objects. It is not reproduced in 4.19. ...
It does not appear to matter to the repro steps what is input to the VertexInterpolator, it matters more that there is a Normalize between the VertexInterpolator and the base color input of the mate ...