Platform stats in material editor hides stats for other platforms when one platform has a compile error

UE - Rendering - Materials - Jun 28, 2018

View platform stats in the material editor[Image Removed]I enable a platform with compile errors, then the stats for the other platforms that succeed to compile disappear[Image Removed] ...

Material Instance values lost when using Material Parameters inside of multiple Material Functions

UE - Rendering - Materials - Mar 30, 2018

Material Instance parameters (that derive from parents using material functions) can have their data shifted or not saved. ...

[CrashReport] UE4Editor_SlateCore!SWidget::ExecuteActiveTimers() [swidget.cpp:986]

UE - Rendering - Materials - Dec 15, 2017

User comments:right mouse button in material editor made engine crash....becomes slow and crash....64gb ram, 2 xeon and gtx690....need to restart computer to everything works fine. need a solution t ...

Material Editor Tooltips for Sine and Cosine Expressions are Incorrect

UE - Rendering - Materials - Dec 11, 2017

The tool tips for Sin and Cosine within the material editor need to be modified. The tool tips are inconsistent and do not match the information in official documentation. [Link Removed] ...

Crash-Connecting output of unspecified functions to pins on the material result node

UE - Rendering - Materials - Dec 6, 2017

Crash-Connecting output of unspecified functions to pins on the material result node. This does occur in Main at CL: 3792526 ...

Reroute Node Breaks Link in Material Editor When Used with Material Function

UE - Rendering - Materials - Nov 30, 2017

Adding a reroute node in the material editor between a texture object and a material function breaks the link and the texture object is no longer applied. Adding a reroute node into a spline that d ...

Material Instance Parameter Values Reset When Renamed

UE - Rendering - Materials - Nov 27, 2017

Per Licensee: We would like to change some of their parameter names, however when renaming a parameter, its value in all of the corresponding material instances resets to the base material default ...

[CrashReport] UE4Editor_Engine!UMaterialExpression::GetOutputType() [materialexpressions.cpp:859]

UE - Rendering - Materials - Nov 21, 2017

This is an infrequent crash in the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 849 uint32 UMaterialExpression::GetOutputT ...

[CrashReport] UE4Editor_MaterialEditor!FMaterialEditor::GetToolkitName() materialeditor.cpp:820

UE - Rendering - Materials - Nov 21, 2017

This is a new crash coming out of the 4.18.1 hotfix. There is no record of it previously occurring, so it is possible it may be a regression. Users have not provided any descriptions of their actio ...

Material reroute node does not work with WorldAlignedTextures_Complex Inputs

UE - Rendering - Materials - Oct 24, 2017

There is an issue occurring with the Material reroute node as it does not work with WorldAlignedTextures_Complex when plugging into inputs. This issue appears to be similar to [Link Removed]. This i ...