Crash-Connecting output of unspecified functions to pins on the material result node

UE - Rendering - Materials - Dec 6, 2017

Crash-Connecting output of unspecified functions to pins on the material result node. This does occur in Main at CL: 3792526 ...

Reroute Node Breaks Link in Material Editor When Used with Material Function

UE - Rendering - Materials - Nov 30, 2017

Adding a reroute node in the material editor between a texture object and a material function breaks the link and the texture object is no longer applied. Adding a reroute node into a spline that d ...

Material Instance Parameter Values Reset When Renamed

UE - Rendering - Materials - Nov 27, 2017

Per Licensee: We would like to change some of their parameter names, however when renaming a parameter, its value in all of the corresponding material instances resets to the base material default ...

[CrashReport] UE4Editor_Engine!UMaterialExpression::GetOutputType() [materialexpressions.cpp:859]

UE - Rendering - Materials - Nov 21, 2017

This is an infrequent crash in the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 849 uint32 UMaterialExpression::GetOutputT ...

[CrashReport] UE4Editor_MaterialEditor!FMaterialEditor::GetToolkitName() materialeditor.cpp:820

UE - Rendering - Materials - Nov 21, 2017

This is a new crash coming out of the 4.18.1 hotfix. There is no record of it previously occurring, so it is possible it may be a regression. Users have not provided any descriptions of their actio ...

Material reroute node does not work with WorldAlignedTextures_Complex Inputs

UE - Rendering - Materials - Oct 24, 2017

There is an issue occurring with the Material reroute node as it does not work with WorldAlignedTextures_Complex when plugging into inputs. This issue appears to be similar to [Link Removed]. This i ...

Material loses Material Function reference when both are moved simultaneously

UE - Rendering - Materials - Oct 6, 2017

Moving a material function asset along with a material using the function causes the material to lose the function reference when the project is restarted. Regression: Yeswith Material and sub fold ...

[CrashReport] FGraphActionNode::~FGraphActionNode()

UE - Rendering - Materials - Sep 28, 2017

This is a trending crash coming out of the 4.18 Previews. User Descriptionstrying to use media framework in mpseemingly random crashes, mostly when interacting with blueprint editorctrl drag float ...

[CrashReport] UE4Editor_Core!FName::GetDisplayNameEntry() [unrealnames.cpp:894]

UE - Rendering - Materials - Sep 14, 2017

This is a somewhat common crash in 4.17.1. This same callstack appeared a few times during 4.11, but then has not been seen until recently. Users have not provided any descriptions of their action ...

[CrashReport] FMaterialEditor::NotifyPostChange()

UE - Rendering - Materials - Aug 29, 2017

This is a trending crash in the 4.17 release. Update: also trending in the 4.18 release User DescriptionsImporting new charactertogled lighting modes on shadersChanging attriubtes on a materialWa ...