Crash-Connecting output of unspecified functions to pins on the material result node. This does occur in Main at CL: 3792526 ...
Adding a reroute node in the material editor between a texture object and a material function breaks the link and the texture object is no longer applied. Adding a reroute node into a spline that d ...
Per Licensee: We would like to change some of their parameter names, however when renaming a parameter, its value in all of the corresponding material instances resets to the base material default ...
This is an infrequent crash in the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 849 uint32 UMaterialExpression::GetOutputT ...
This is a new crash coming out of the 4.18.1 hotfix. There is no record of it previously occurring, so it is possible it may be a regression. Users have not provided any descriptions of their actio ...
There is an issue occurring with the Material reroute node as it does not work with WorldAlignedTextures_Complex when plugging into inputs. This issue appears to be similar to [Link Removed]. This i ...
Moving a material function asset along with a material using the function causes the material to lose the function reference when the project is restarted. Regression: Yeswith Material and sub fold ...
This is a trending crash coming out of the 4.18 Previews. User Descriptionstrying to use media framework in mpseemingly random crashes, mostly when interacting with blueprint editorctrl drag float ...
This is a somewhat common crash in 4.17.1. This same callstack appeared a few times during 4.11, but then has not been seen until recently. Users have not provided any descriptions of their action ...
This is a trending crash in the 4.17 release. Update: also trending in the 4.18 release User DescriptionsImporting new charactertogled lighting modes on shadersChanging attriubtes on a materialWa ...