Nanite mesh socketed to a Skeletal Mesh is not affected by the 'Owner No See' or 'Only Owner See'. Compared this against a regular Static Mesh. ...
Highlights not rendering on Nanite enabled Meshes in the Mesh Editor. ...
When the static mesh tree (brought in thru USD/FBX) is converted to Nanite - the tree thins, or rather visually thins - the thinner branches and/or leaves do not render in the viewport and go missin ...
Occurs 5/5 times: The Scene Capture 2D camera displays artifacts when the projection is set to Orthographic and a nanite mesh is projected on the Scene Capture 2D plane. ...