RGB/UINT10 HDR Format not using ST.2084

UE - Rendering - RHI - Aug 23, 2021

Specification here: [Link Removed] Which is mirrored in engine in FD3D12DynamicRHI::Init (for example): [Image Removed] However, FWindowsPlatformMisc::ChooseHDRDeviceAndColorGamut always returns ...

Vulkan bloom convolution causes crash

UE - Rendering - RHI - Jul 6, 2021

Ensure condition failed: Layout == VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR || Layout == VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL || Layout == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_RE ...

Ensure when changing the Mip Gen Settings in a Texture 2D Array

UE - Rendering - RHI - Jun 3, 2021

When changing the Mip Gen Settings of a Texture 2D Array, several errors such as: Error: Corrupt texture [NewTexture2DArray]! Missing bulk data for MipIndex=0 appear in the output logs and an Ensure ...

[CrashReport] FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn

UE - Rendering - RHI - Jun 1, 2021

Generated from CrashReporter ...

UTexture2D cannot be inherited via plugin

UE - Rendering - RHI - May 18, 2021

When compiled, linker errors appear 1>LensDistortionBlueprintLibrary.cpp.obj : error LNK2001: unresolved external symbol "public: virtual void __cdecl UTexture2D::Serialize(class FArchive &)" (?Ser ...

Memory Leak With NullRHI

UE - Rendering - RHI - Apr 21, 2021

Shader complexity mode reportedly broken on Vulkan

UE - Rendering - RHI - Mar 23, 2021

Shader complexity reported (on AH) broken on Linux since 4.25. No local repro attempted. https://answers.unrealengine.com/questions/1019826/shader-complevity-view-mode-is-completely-broken-s.html ...

virtual texture lightmap crash due to pixel format r8Unorm_srgb in MacEditor

UE - Rendering - RHI - Mar 4, 2021

Currently r8Unorm_srgb is required by virtual texture lightmap, and the Metal RHI simply forbids r8Unorm_srgb on Mac platform. Since the latest MacOS 11.0+ have the support of r8Unorm_srgb, we shoul ...