Generated from CrashReporter ...
Two comments from users:Running in -dx12 mode to test raytracinglaunching editor Generated from CrashReporter ...
RAM usage continually increases when debugger is active https://answers.unrealengine.com/questions/784443/ue-4191-memory-leak-while-using-blueprint-debugger.html ...
Comments from users:tried with -opengl4tried to start with -force-opengl instead of -opengltried to run in opengl modetried to run in opengl mode due to DX11 feature level 10.0 error. (DirectX is in ...
This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 174 if (GWarn) 175 { ...
This is an infrequent Mac crash that has been affecting users since at least 4.15. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to the ...
This is not a regression as it occurs in 4.16.2 The test case was just recently updated to test for planar reflections so not sure if this is intended to work or not. ...
There are instances in the showcase where the brightness and colors look normal, but most of the time they are off drastically. I cannot reproduce this with SM5 on Windows, nor can I with OpenGL4 o ...
This crash occurs frequently for our users. It appears to be the same issue that was logged in [Link Removed]. For that Jira, the CrashGroup stopped getting updates after 4.13.2 - [Link Removed] ...
You can also observe this by setting the additional launch paramets for PIE - Standalone game to "-opengl4" and PIE in that mode. ...