[CrashReport] Crash related to lack of disk space - FShaderCompileThreadRunnable::WriteNewTasks()

UE - Rendering - RHI - Sep 10, 2015

Sent in the unattended mode4.9- In this crash I was trying to do a LOD only build. Originally it was a full build but after four crashes that way I clicked just LOD to see if it would work on its? own ...

Material stats incorrectly flag 17/16 samplers even if GL4 allows 32

UE - Rendering - RHI - Jul 15, 2015

From AnswerHub: Utilising 128 textures in a material does not work in Linux, its still limited to 16 (actual 12) on OpenGL platforms, I looked at the commit that implemented it and I don't see anyth ...