[CrashReport] UE4Editor-D3D11RHI!VerifyD3D11Result(long,char const *,char const *,unsigned int,ID3D11Device *) [D3D11Util.cpp:249]

UE - Rendering - RHI - Aug 16, 2019

Generated from CrashReporter Updated ticket for [Link Removed] which was stale. ...

Get D3D12 RHI compiling on strict mode

UE - Rendering - RHI - Aug 13, 2019

4.22.1 Crash in FVulkanResourceMultiBuffer::Lock

UE - Rendering - RHI - Jul 31, 2019

Vulkan Multibuffer Lock mechanism for ReadOnly does not appear to be implemented. Temporary workaround has been provided to licensee. ...

Crash enabling Landscape Layers in editor with -Vulkan

UE - Rendering - RHI - Jul 19, 2019

The following fatal error occurs:[2019.07.19-19.41.13:425][975]LogWindows: Error: Fatal error: [File:E:/Workspaces/Main/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp] [Line: 836] [2 ...

Crash when Rendering a Sequence at resolutions higher than 4K with DX12 and Ray Tracing Enabled

UE - Rendering - RHI - Jul 2, 2019

The Editor will crash when rendering a sequence at 7680x7680 with dx12 and ray tracing enabled. Found in 4.22 CL# 7053642, 4.23 CL# 7208101, 4.24 CL# 7210422 ...

Assert on PIE in TM-ShaderModels: GD3D11RHI->GetQueryData(Query->Resource, &Query->Result, sizeof(Query->Result), Query->QueryType, true, false)

UE - Rendering - RHI - Jun 11, 2019

Hit a crash attempting to PIE. I then attempted to run with -d3ddebug but the crash stopped and has not occurred since. I was not able to reproduce this on a default level, only TM-ShaderModels On ...

RenderDoc plugin crash exiting

UE - Rendering - RHI - May 23, 2019