Chaos No Editor Development Build Errors

UE - Simulation - Physics - Sep 30, 2019

During run-time of a no editor development build using chaos, errors with GeometryCollectionDrawComponent are logged and Geometry Collections remain floating in the air, not fracturing as expected. ...

"Weld Simulated Bodies" Collision flips when welding Skeletal mesh to Static Mesh

UE - Simulation - Physics - Sep 20, 2019

Collision flipped when welding a skeletal mesh to a static mesh. Welding Skeletal mesh as parent actor does not cause collision to flip. Showflag.Collision 1 shows correct collision. (However px ...

Chaos + iOS Preview rendering crash

UE - Simulation - Physics - Sep 11, 2019

Geometry Collection crash on PIE in iOS preview. ...

Lock rotation does not appear to work when overlapping with other actors

UE - Simulation - Physics - Sep 11, 2019

If an actor is simulating physics, it appears that it will still rotate around a locked axis if it overlaps with another static mesh ...

Imported Custom Convex Collision Mesh has Topology Modified

UE - Simulation - Physics - Sep 11, 2019

Importing custom pre-triangulated UCX collision data, can modify the topology of the mesh producing an inaccurate collision shape. ...

OnHit not firing when capsule collider passes onto very close and same height mesh

UE - Simulation - Physics - Sep 10, 2019

When a capsule collider passes from the top of one piece of geometry to another that is very close the OnHit event doesn't fire. I have attached a project that demonstrates the issue in 4.23. A vid ...

Collisions aren't disabled by UPhysicsConstraintComponent in non-blocking streaming levels

UE - Simulation - Physics - Sep 5, 2019

When using a constraint to disable collision between the constrained bodies, collisions are not ignored if the constraint is part of a streamed in sub level that does not block on load. This also oc ...

"Simulate Selected" overwrites "Physics Type" property when playing in Editor

UE - Simulation - Physics - Sep 5, 2019

"Simulate Selected" overwrites "Physics Type" property when playing in Editor. In any subsequent PIE sessions SK_Mannequin will simulate physics even though the option is toggled off. This was repo ...

AnimDynamics does not accurately reflect the wind direction when SimulationSpace is set to something other than Component

UE - Simulation - Physics - Sep 3, 2019

The processing related to WindDirection in AnimDynamics( in FAnimNode_AnimDynamics::PreUpdate ) does not consider other than ComponentSpace.// Setup wind data Body->bWindEnabled = true; Scene->Get ...

FPhysicsInterface_PhysX::LineTrace_Geom fails for welded bodies

UE - Simulation - Physics - Aug 2, 2019

FPhysicsInterface_PhysX::LineTrace_Geom does not properly respond to welded child bodies. ...