Package does not load using Vulkan on Oculus Quest

Virtual Reality - Jul 31, 2019

When attempting to open a package using Vulkan, the application is loading and never opens. This happens for Launch On as well. This issue may be related to UE-75268. I was not able to reproduce th ...

Oculus Plugin Content - Oculus RiftS Controller - Roughness Mask not connected in material

Virtual Reality - Jul 31, 2019

New Material for the new RiftS/Quest controller meshes does not have roughness mask connected. With roughness connected controller looks better (Shiny buttons, Matte Grip) but I want to call out a ...

Windows Mixed Reality Controllers do not show up in Collab Viewer

Virtual Reality - Jul 29, 2019

When using Windows Mixed Reality with the new collab Viewer template the headset will track but the controllers do not show up. ...

Crash opening FaceARSample on iOS

Virtual Reality - Jul 26, 2019

FaceARSample is crashing as soon as it is opened on iOS. Tested on a iPhoneXS 12.4.  Regression: Yes I was able to get FaceARSample on the same device the previous release 4.22. ...

Mobile Multi-View 4.23 preview regression

Virtual Reality - Jul 18, 2019

Black-screen when mobile-multi view is enabled in 4.23 preview.  Also confirmed on Oculus Go. +Occuring in 4.24 MAIN @ CL 7436536 Sidenote: In all tested engine versions - when enabling/disabin ...

Distro GearVR package crashes on open

Virtual Reality - Jun 20, 2019

Since this is a shipping/distro build and the device must be unplugged from the machine to be used in the hmd, I am unable to get logging. Will try with developer mode on. The following warning is ...

Mobile VR - Foliage (HISM) crash

Virtual Reality - Jun 7, 2019

HISMs cause mobile VR app to crash. Confirmed in 4.23 MAIN @ CL 6829265 ...

Mobile VR - Render Targets not working with Mobile Multi-View

Virtual Reality - Jun 6, 2019

Render target materials display as black on mobile VR when Mobile Multi-View is enabled. Also confirmed with LDR capture source. User also reports issues with scene depth (potentially fixed with U ...

Omni-directional Stereo Capture render appears to have offset shadows

Virtual Reality - Jun 4, 2019

Shadows appear offset when using Omni-directional Stereo capture (see attached gifs) ...

Google VR - Pixel Density broken

Virtual Reality - May 23, 2019

PixelDensity not changing with Google VR Did not repro on Oculus Go Confirmed in MAIN 4.23 @ CL 6395234 ...