GetHMDDeviceName function's name is no longer accurate, is confusing

Virtual Reality - May 30, 2018

UHeadMountedDisplayFunctionLibrary::GetHMDDeviceName()  says it returns the "device" you are using, but it really returns the name of the SDK or XR System that you are using (for example launching o ...

WorldToMeterScale appears to snap back to default when VR headset does not meet 90 FPS if WorldToMeterScale has been changed

Virtual Reality - May 29, 2018

WorldToMeterScale appears to snap back to default when VR headset does not meet 90 FPS if WorldToMeterScale has been changed ...

SteamVRAssetManager color format mismatch

Virtual Reality - May 23, 2018

User requests that TSF_BGRA8 in SteamVRAssetManager.cpp be changed to TSF_RGBA8 to match OpenVR API https://github.com/ValveSoftware/openvr/wiki/IVRRenderModels::LoadRenderModel SteamVRAssetManage ...

Stereo layer appears to move when used with the Oculus Rift

Virtual Reality - May 17, 2018

Stereo layer appears to move/slide as the player moves the HMD from side to side when using the world locked setting for the stereo layer. ...

Framerate drops when using SceneCaptureComponents with a RenderTarget in VR

Virtual Reality - May 14, 2018

Using SceneCapture in packaged VR projects causes poor performance. Also observed with SceneCaptureCube Does not occur in 4.18 ...

Light in Volumetric Fog offset in VR with Instanced Stereo and Forward Shading enabled

Virtual Reality - May 10, 2018

Light inside Volumetric Fog is offset in the right eye when viewing in VR with Forward Shading and Instanced Stereo Enabled If just Forward Shading or Instanced Stereo is enabled, this does not occ ...

If Creating New Project Using AR Template, It Needs a Remote Build Like C++ Project

Virtual Reality - May 9, 2018

When creating new BP project using ARTemplate, it needs a remote build like C++ project. As a result, Remote Build is required, user can't create a package using ARTemplate only on Windows. ...

VR billboard problems

Virtual Reality - May 3, 2018

https://udn.unrealengine.com/questions/429242/419-psvr-dynamic-resolution.html "We are experiencing a rendering regression in PSVR when upgrading from 4.17 to 4.19. A MaterialBillboardComponent tha ...

"motion controller component" visualization gets too big/small when world to meters scale changes

Virtual Reality - Apr 26, 2018

"motion controller component" visualization gets too big/small when world to meters scale changes. The controllers should always look the same as they do in your hands, so we should scale the meshe ...

Set splash screen node does not appear to update when the texture is changed

Virtual Reality - Apr 24, 2018

Set Splash Screen node does not appear to update when the texture for the splash screen is changed. The old splash screen must be hidden before the splash screen can be updated. ...