ARKit Crash with Session Type: Image

Virtual Reality - Sep 6, 2018

AR app crashes when starting AR session if session type is set to "Image". Also confirmed in Main CL 4346626 ...

Assert when having too many VR devices

Virtual Reality - Aug 31, 2018

Internal team is encountering a crash when adding too many VR devices. Email thread titled "Re: Crash Logs" The bug is an internal limit of devices the code supports, which is 8. If a controller o ...

Sprites/Flipbooks only render in left eye with Instanced Stereo Rendering enabled

Virtual Reality - Aug 30, 2018

Paper2D sprites render only in left eye with Instanced Stereo enabled. Also confirmed in Main CL 4329255 ...

ARKit GetCurrentFrame crashes app

Virtual Reality - Aug 22, 2018

Using "GetCurrentFrame" crashes app. "The crash is due to the default constructor of FAppleARKitFrame being called by the above mentioned blueprint function. That constructor fails to initialize fi ...

Stereo layers persist in HMD after VR Preview

Virtual Reality - Aug 22, 2018

Stereo layers persist in the HMD after VR Preview is closed.  This persists through opening other maps and using VR Preview in those maps. StreamChangelistOccurs?//UE4/Main4305553Yes//UE4/Main429899 ...

[CrashReport] UE4Editor_SteamVR!FSteamSplashTicker::Tick() [steamvrsplash.cpp:52]

Virtual Reality - Aug 3, 2018

No user comments on crash group ...

ARCore plugin missing 'tools' components

Virtual Reality - Jul 28, 2018

https://forums.unrealengine.com/development-discussion/vr-ar-development/1494917-ue-4-20p4-arcore-image-database-cannot-build/page2 Bo Pang from Google writes: "I think there are two issues here: 1 ...

Gear VR Touchpad input broken

Virtual Reality - Jul 27, 2018

Gear VR Touchpad input no longer functioning in 4.20 Noticed this appearing in 4.20 logs from device (did not appear in 4.19 logs): LogOcInput: Get touchpad main with data 0.000000 0.000000 Also t ...

Oculus Go & Quest: Relaunching app immediately after exiting causes device to freeze

Virtual Reality - Jul 26, 2018

4.20 Oculus Go projects cause the device to lock if immediately relaunching after exiting. It does not occur if:You wait ~20 Seconds before relaunchingYou press the power button after closing the a ...

ARCore Non-AR Camera inherits AR Camera rotation

Virtual Reality - Jul 25, 2018

When transitioning from AR map/pawn to Non-AR map/pawn the direction the phone is facing is applied to Non-AR pawn. Only occurring on Android/ARCore Also tested in Main CL #4229747 Tested with Pi ...