Sprites/Flipbooks only render in left eye with Instanced Stereo Rendering enabled

Virtual Reality - Aug 30, 2018

Paper2D sprites render only in left eye with Instanced Stereo enabled. Also confirmed in Main CL 4329255 ...

ARKit GetCurrentFrame crashes app

Virtual Reality - Aug 22, 2018

Using "GetCurrentFrame" crashes app. "The crash is due to the default constructor of FAppleARKitFrame being called by the above mentioned blueprint function. That constructor fails to initialize fi ...

Stereo layers persist in HMD after VR Preview

Virtual Reality - Aug 22, 2018

Stereo layers persist in the HMD after VR Preview is closed.  This persists through opening other maps and using VR Preview in those maps. StreamChangelistOccurs?//UE4/Main4305553Yes//UE4/Main429899 ...

Oculus Touch: Gamepad Special Left/Right inputs swapped

Virtual Reality - Aug 6, 2018

GamepadSpecialLeft and GamepadSpecialRight inputs are swapped on Touch Controllers. Inputs are working as intended on an Xbox controller. Problem may have been introduced by Oculus, I created a 4. ...

[CrashReport] UE4Editor_SteamVR!FSteamSplashTicker::Tick() [steamvrsplash.cpp:52]

Virtual Reality - Aug 3, 2018

No user comments on crash group ...

ARCore plugin missing 'tools' components

Virtual Reality - Jul 28, 2018

https://forums.unrealengine.com/development-discussion/vr-ar-development/1494917-ue-4-20p4-arcore-image-database-cannot-build/page2 Bo Pang from Google writes: "I think there are two issues here: 1 ...

Gear VR Touchpad input broken

Virtual Reality - Jul 27, 2018

Gear VR Touchpad input no longer functioning in 4.20 Noticed this appearing in 4.20 logs from device (did not appear in 4.19 logs): LogOcInput: Get touchpad main with data 0.000000 0.000000 Also t ...

Oculus Go & Quest: Relaunching app immediately after exiting causes device to freeze

Virtual Reality - Jul 26, 2018

4.20 Oculus Go projects cause the device to lock if immediately relaunching after exiting. It does not occur if:You wait ~20 Seconds before relaunchingYou press the power button after closing the a ...

ARCore Non-AR Camera inherits AR Camera rotation

Virtual Reality - Jul 25, 2018

When transitioning from AR map/pawn to Non-AR map/pawn the direction the phone is facing is applied to Non-AR pawn. Only occurring on Android/ARCore Also tested in Main CL #4229747 Tested with Pi ...

Console is off screen in VR preview when windows scaling is set to 150% or above

Virtual Reality - Jun 29, 2018

Windows scaling appears to affect the HMD if the project is open on a screen with window scaling being used. ...