Console is off screen in VR preview when windows scaling is set to 150% or above

Virtual Reality - Jun 29, 2018

Windows scaling appears to affect the HMD if the project is open on a screen with window scaling being used. ...

UARTrackedImage doesn't update after detection

Virtual Reality - Jun 10, 2018

UARTrackedImage doesn't update even if moving the printed paper.  It is probably because FAppleARKitSystem :: SessionDidUpdateAnchors_Internal does not correspond to EAppleAnchorType :: ImageAnchor ...

Cannot access properties of the FAppleARKitFrame struct from within a Blueprint

Virtual Reality - Jun 8, 2018

It is not possible to access properties of the {FAppleARKitFrame}} struct within a Blueprint. The struct itself is exposed as a BlueprintType, but none of its properties are also exposed. ...

Stream media source freezes after playing for a short period of time (10 sec. -1 Min.) on Oculus Go

Virtual Reality - Jun 7, 2018

When using streamed media source in combination with the oculus go, the video appears to freeze before completion on the device. ...

GetHMDDeviceName function's name is no longer accurate, is confusing

Virtual Reality - May 30, 2018

UHeadMountedDisplayFunctionLibrary::GetHMDDeviceName()  says it returns the "device" you are using, but it really returns the name of the SDK or XR System that you are using (for example launching o ...

WorldToMeterScale appears to snap back to default when VR headset does not meet 90 FPS if WorldToMeterScale has been changed

Virtual Reality - May 29, 2018

WorldToMeterScale appears to snap back to default when VR headset does not meet 90 FPS if WorldToMeterScale has been changed ...

SteamVRAssetManager color format mismatch

Virtual Reality - May 23, 2018

User requests that TSF_BGRA8 in SteamVRAssetManager.cpp be changed to TSF_RGBA8 to match OpenVR API https://github.com/ValveSoftware/openvr/wiki/IVRRenderModels::LoadRenderModel SteamVRAssetManage ...

Stereo layer appears to move when used with the Oculus Rift

Virtual Reality - May 17, 2018

Stereo layer appears to move/slide as the player moves the HMD from side to side when using the world locked setting for the stereo layer. ...

Framerate drops when using SceneCaptureComponents with a RenderTarget in VR

Virtual Reality - May 14, 2018

Using SceneCapture in packaged VR projects causes poor performance. Also observed with SceneCaptureCube Does not occur in 4.18 ...