Vive Trackpad X and Y always return 0

XR - Feb 3, 2020

Platform-specific input for pad axis in 4.24 leads to missing value in VIVE. in 4.23.1 this is not reproduced. ...

No alpha to coverage for ES3.1 and mobile Vulkan

XR - Jan 29, 2020

MSAA is not applied to masked textures/materials. Testing blocked in MAIN 4.25 @ CL 11144351 by UE-86577 ...

ARKit: Metal Desktop Renderer + Metal v2.1 = Black View

XR - Jan 26, 2020

If Metal Desktop Renderer and Metal v2.1 are both active, the AR passthrough camera renders as black. Issue not observed if only 'Metal Desktop Renderer' or 'Metal 2.1' is selected Issue not obs ...

Planar Reflections Cause Big Performance Hit In Packaged VR Projects

XR - Jan 22, 2020

Planar reflections notably lower performance in packaged VR project. Linked is an example project and an example package. [Link Removed]. This was tested on a Vive Pro and Oculus Rift(not Rift S). ...

AR Core - Apps with Candidate image result in black screen on first launch

XR - Jan 20, 2020

On first launch of an AR app with Android the camera passthrough will render black. This also happens if an app is minimized and re-opened. This will not repro if there is no candidate image assign ...

Motion Controller Components Don't Track Motion Controllers

XR - Jan 17, 2020

The motion controller component doesn't track motion controllers correctly. This worked in 4.23. If you create a VR template project and follow the repro steps this issue doesn't occur. This was t ...

All Vive Trackpad Inputs Send The Same Input

XR - Jan 13, 2020

The vive trackpad inputs all read as the same input. Found in 4.24.1 Reproduced in 4.25 Main ...

AREnvProbe - App crash on iPad if automatic environment capture is enabled

XR - Jan 9, 2020

This crash does not occur on iPhone devices. Tested on an iPhone X device. When switching environment capture to manual for iPad, the crash did not occur. ...

Motion Controller Axis input values over scale in increments of 2

XR - Jan 8, 2020

The Axis input values for SteamVR motion controllers will increase exponentially by 2 from the moment the editor starts and every time the user enters VR Mode or does a Launch On (eg. Entering VR Mo ...

Motion Controllers fail to track during Launch On

XR - Jan 8, 2020

The Editor is failing to track or receive input from connected SteamVR motion controllers during a launch on. It appears that the editor isn't locating the action manifest. If the user enters VR Pr ...