Oculus NetDriver Regression/Fix

XR - Oct 26, 2019

From https://github.com/Oculus-VR/UnrealEngine/issues/60#issuecomment-544537005 UOculusNetDriver::LowLevelSend was modified to take an FInternetAddr pointer instead of an FString (due to the same c ...

FaceARSample doesn't recognize faces on iOS

XR - Oct 18, 2019

When running the FaceARSample app on an iOS device, the app gets stuck on "Searching for a face to track" despite having a face in front of it. I tried it with and without my glasses on as well as w ...

Get Tracking State does not change in ARCore

XR - Oct 17, 2019

On android, there is no way to detect when an image is not tracked by the camera anymore. Once the image is tracked, the tracking status of the image is always "tracking". According to GoogleARCore ...

Screen Renders Black in a Packaged AREnvProbe Project

XR - Oct 10, 2019

After pressing Start AR, the screen is black. It still renders planes occasionally and when you put a surface really close to the screen, it renders slighting in the black. This also occurs in //UE ...

Screen tearing with ARKit enabled applications

XR - Oct 9, 2019

Screen tearing occurs when navigating the device around the AR space. ...

SteamVR - Packaged project does not scale to monitor bounds

XR - Oct 4, 2019

Packaged projects will not match monitor resolution when SteamVR is being used. STEAMVR 1.7.15 used ...

Stereo layers with depth render translucency as black on Oculus Quest

XR - Sep 27, 2019

416417-stereolayerproject.zip[Image Removed] ...

Vive - Motion Controller Component - Active Scene Capture causes 'Low Latency Update' lag

XR - Sep 18, 2019

When a scene capture is active, attachment will lag behind parent. (Similar to UE-74977 ) ...

Project Settings -> Plugins:OculusVR section not appearing for users without Oculus Software

XR - Sep 16, 2019

Users (Oculus Quest) who have never installed Oculus store/software, are no longer seeing OculusVR plugin settings in 4.23. Confirmed in 4.24 MAIN at CL 8506911 ...

Widget component appears blurring when using a Vive with Temporal AA

XR - Sep 6, 2019

When using the Vive and the Anti-Aliasing Method of "Temporal AA" Widget components appear blurry during movement. ...