Windows Mixed Reality Controllers do not show up in Collab Viewer

XR - Jul 29, 2019

When using Windows Mixed Reality with the new collab Viewer template the headset will track but the controllers do not show up. ...

Crash opening FaceARSample on iOS

XR - Jul 26, 2019

FaceARSample is crashing as soon as it is opened on iOS. Tested on a iPhoneXS 12.4.  Regression: Yes I was able to get FaceARSample on the same device the previous release 4.22. ...

Mobile Multi-View 4.23 preview regression

XR - Jul 18, 2019

Black-screen when mobile-multi view is enabled in 4.23 preview.  Also confirmed on Oculus Go. +Occuring in 4.24 MAIN @ CL 7436536 Sidenote: In all tested engine versions - when enabling/disabin ...

Distro GearVR package crashes on open

XR - Jun 20, 2019

Since this is a shipping/distro build and the device must be unplugged from the machine to be used in the hmd, I am unable to get logging. Will try with developer mode on. The following warning is ...

Mobile VR - Foliage (HISM) crash

XR - Jun 7, 2019

HISMs cause mobile VR app to crash. Confirmed in 4.23 MAIN @ CL 6829265 ...

Mobile VR - Render Targets not working with Mobile Multi-View

XR - Jun 6, 2019

Render target materials display as black on mobile VR when Mobile Multi-View is enabled. Also confirmed with LDR capture source. User also reports issues with scene depth (potentially fixed with U ...

Omni-directional Stereo Capture render appears to have offset shadows

XR - Jun 4, 2019

Shadows appear offset when using Omni-directional Stereo capture (see attached gifs) ...

Google VR - Pixel Density broken

XR - May 23, 2019

PixelDensity not changing with Google VR Did not repro on Oculus Go Confirmed in MAIN 4.23 @ CL 6395234 ...

Google VR - Debug/Console Layer broken if other VR plugins disabled.

XR - May 23, 2019

If Google VR plugin is enabled and default VR plugins are disabled - debug layer does not render. Confirmed in 4.23 MAIN @ CL 6395234 ...

Vive - Motion Controller Component - Temporal AA Regression

XR - May 22, 2019

In 4.22, temporal AA rendering artifacts can be seen on MotionControllerComponent attachments. Other AA methods look to be working without artifacts. Not seen with Oculus Workaround: Set "Disa ...