If a data table row has been modified, two clicks on another row are required to switch

Tools - Nov 8, 2016

The row selection doesn't update on the first click if the previously selected row had been modified. This is likely because we cache the selected row before updating the data table to reflect the n ...

Question marks are converted to %3F when used in the Launch URL node on an iOS device

UE - Platform - Mobile - Nov 8, 2016

When the Launch URL blueprint node is used to open a link on an iOS device, any question marks in the URL are converted to %3F instead and invalidate the link. This is different from the behavior on ...

Ambient Cubemap Assignment in Post Process Volume does not work with Forward Renderer

UE - Graphics Features - Nov 8, 2016

The Ambient Cubemap assignment in a Post Process Volume doesn't work when using the Forward Renderer. I want to note that Cubemap assignment in the Skylight does work. I checked this just to make s ...

Some Landscape Sculpt tools not available in VREditor

UE - Editor - Workflow Systems - Nov 8, 2016

Due to the panel being cut off, some of the landscape tools are currently unavailable to sculpt with ...

Custom Node using GetPointClampedSampler causes Crash

UE - Graphics Features - Nov 8, 2016

A licensee is getting a crash when using the GetPointClampedSampler within a Custom Node. Regression? No, this crash occurs in 4.12.5, 4.13.2, and the 4.14 preview 3 release. ...

Tangent normals are recalculated by default on skeletal meshes with blend shapes

UE - Graphics Features - Nov 8, 2016

In 4.13 if you imported a skeletal mesh with a blendshape and run the blend shape. The normals are not recalculated. To Recalculate the normals during runtime you need to edit the Console Variables ...

Changing Blueprint Interface's Const Status Doesn't Update Blueprints its Already Implemented In

UE - Gameplay - Blueprint - Nov 8, 2016

Implementing an interface that contains const functions and later attempting to change these functions to be non-const does not update the status of the functions inside of the actor they are implem ...

Unable to click on Building blocks in Strategy Game HTML5

UE - Platform - Mobile - Nov 8, 2016

Other button clicks works on the game. I am able to move the camera, click on the mini map, collect gold, and pause the game. For some reason I cannot click on the building blocks. Cannot check on ...

Shadows tessellation are Z-Fighting in Template project with Mobile Rendering

UE - Platform - Mobile - Nov 8, 2016

I noticed that the shadow on orange blocks were sometimes on the front of the block and sometimes on the side of the blocks. Sometimes the shadow wouldn't render at all. ...

Red and Blue color channels flipped on materials called from HTML5 server

UE - Platform - Mobile - Nov 8, 2016

Red and Blue color channels flipped on materials called from HTML5 server ...