LandscapeExportWeightmapToRenderTarget not implemented

UE - LD & Modeling - Terrain - Landscape - Sep 6, 2022

LandscapeExportWeightmapToRenderTarget is not implemented:bool ALandscapeProxy::LandscapeExportWeightmapToRenderTarget(UTextureRenderTarget2D* InRenderTarget, FName InLayerName) { returnfalse; } ...

Enable external linkage for the SFindInBlueprints API.

UE - Gameplay - Blueprint Editor - Sep 6, 2022

External requests to enable external linkage for SFindInBlueprints APIs, for which visibility is currently limited to the Editor/Kismet module. ...

STileView EventOnListItemObjectSet function is not called if the TileView items are cleared and then the same exact items are re-added

UE - Editor - UI Systems - UMG - Sep 6, 2022

Result: In UMG_TileViewItem, EventOnListItemObjectSet function Trigger once Expected Results: EventOnListItemObjectSet function Trigger twice ...

Transform behavior of attachments is abnormal when scaling the parent actor along a single axis.

UE - Editor - Workflow Systems - Sep 6, 2022

Here are gif screenshots of the different results in UE and Unity of the same operations. [Image Removed] [Image Removed] ...

AnimBP instance is leaked when using linked animation graphs with 3 or more hierarchies

UE - Anim - Runtime - Sep 5, 2022

When creating an AnimBP with 3 or more layers using linked AnimGraph nodes and going through a state where animation is initialized such as replacing SekeltalMesh, the AnimBP on the 3rd layer is not ...

Crash in UE::Anim::Attributes::InterpolateAttributes when enabling URO on B_Hero_ShooterMannequin in LyraStarterGame

UE - Anim - Runtime - Sep 2, 2022

From a UDN user: [Crash] Update Rate optimization enabled on b_hero_shootermannequin in LyraStartergame crashes Hello,I haven't dug in to it yet, but with the Lyra Starter project if you enable ...

New Viewport Resolution setting increases every time a new PIE window is launched

UE - Editor - UI Systems - Slate - Sep 2, 2022

When closing a PIE viewport, we write the size back to the New Viewport Resolution setting in case the window was resized during play. However, we do not account for the window border, and write bac ...

Material editor crash in 5.0.2

UE - Rendering Architecture - Materials - Sep 2, 2022

KismetFunctionLibrary: Equals and NotEquals (SoftObjectReference) not accessible in BP Editor

UE - Gameplay - Blueprint Editor - Sep 2, 2022

In blueprint graphs, the action list for soft object references of a Object subclass is incorrect. "Equal" spawns an incompatible node, while the expected "Equal (SoftObjectReference)" is missing. " ...