Support compatible skeletons for child montage

UE - Anim - Gameplay - Mar 17, 2024

Restricted Gameplay Tags cannot be added

UE - Gameplay - Mar 15, 2024

The Gameplay Tags settings have the option to set up restricted tags as described in the documentation. Prior to 5.3, the UI correctly supported creating new restricted tags as described in the old ...

In Path tracer, the Sun disk in the Twinmotion Dynamic sky does not produce the Bloom, Lens flare and Lens dirt effects.

TM - Rendering - Mar 15, 2024

Note that it works when using the old sun intensity (25) instead of the 100,000 value. Also, reducing the scattering in the sky will bring back the bloom. ...

The AABBTree spatial acceleration structure goes off-sync when physics substepping is enabled in a "low" framerate environment.

UE - Simulation - Physics - Mar 15, 2024

When you enable the physics substepping, if you run the console command p.Chaos.Solver.DebugDrawSpatialAccelerationStructure 1, you can see how does not follow the physical object. The user that rep ...

Crash when double clicking on RowStruct's CurveEditor

UE - Editor - Applied Usability - Mar 15, 2024

This problem can be reproduced with UE5.3 even after applying fix [Link Removed]. We have verified this issue with UE5.1 and it is not reproduced.  ...

AdditionalPluginDirectories/RemappedPlugins doesn't work for packaged/zenstore build when plugin directory is relative and outside of project directory

UE - Foundation - Core - Mar 14, 2024

Originated from UDN post:https://udn.unrealengine.com/s/question/0D5QP000007QWuz0AG/additionalplugindirectories-outside-of-project-visual-studio-and-zenstore QUOTE: TLDR: Use of 'escape' paths in U ...

Sparse volume textures displayed in Heterogeneous volume only visible in left eye

UE - Niagara - Rendering - Mar 14, 2024

Sparse volume textures displayed in Heterogeneous volumes are only visible in the left eye, as well as Niagara Fluid Sims. UDN for reference: [Link Removed] ...

Performing seamless server travel while a Legacy Camera Shake with an Anim Sequence set is ongoing will cause a crash

UE - Anim - Sequencer - Mar 14, 2024

When we server travel with seamless travel enabled, and a legacy camera shake with an anim sequence set is currently ongoing, we will get a crash due to the UMovieSceneEntitySystemLinker failing a c ...

Landscape flatten target value and terrace interval's sliders don't take the landscape scale into account

UE - LD & Modeling - Terrain - Landscape - Mar 13, 2024

This problem was originally reported in this UDN : https://udn.unrealengine.com/s/question/0D5QP000007yVue0AE/flatten-brush-limit-with-landscape-scale-z?fromCase=1 ...

Editor crashes when trying to focus a muted subsequence

UE - Anim - Sequencer - Mar 13, 2024

It appears the hierarchy is invalid for muted sequences, so there is no context to focus them in.  ...