Crash when hiding DataTable window and saving in DataTable Editor

Tools - Nov 20, 2017

When adding rows to a DataTable that has its DataTable tab hidden or exited out, the Editor will crash when adding a row to the DataTable. This crash happens in 4.17, 4.18, and 4.19. ...

Precomputed visibility cells generated from extruded volume is insufficient

UE - Graphics Features - Nov 20, 2017

The questioner of this problem at UDN wants to create a Precomputed Vosability Volume with the deformed volume. When Extruded Precomputed Vosability Volume is used, the cell will not fill this volum ...

Client actor attachment incorrect with replicated root component

UE - Networking - Nov 18, 2017

If the actor with a replicated root component spawns and is immediately attached, when it replicates to the client the transform will be incorrect. Adding a small delay between the spawn and attach ...

Inaccurate Collision is Generated When Using Multi Convex Hull (PhysicsAsset Editor)

UE - Simulation - Physics - Nov 17, 2017

Multi Convex Hull created bodies that are not as accurate as in version 4.17 on skeletal meshes ...

Project fails to package nativized const reference parameter

UE - Gameplay - Nov 17, 2017

Overriding a BlueprintNativeEvent function with a const reference parameter in blueprints causes the project to fail to package if the blueprint is nativized. Note: This only occurs if the function ...

[CrashReport] UE4Editor_BlueprintGraph!UK2Node_MacroInstance::PostPasteNode() [k2node_macroinstance.cpp:54]

UE - Gameplay - Blueprint - Nov 17, 2017

This is an infrequent crash in the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 47 void UK2Node_MacroInstance::PostPasteN ...

[CrashReport] UE4Editor_SlateCore!TIndirectArray<SOverlay::FOverlaySlot,FDefaultAllocator>::DestructAndFreeItems() [indirectarray.h:444]

Tools - Nov 17, 2017

This is an infrequent crash in the 4.18 release. Based on individual crash details it seems frequently related to Sequencer. Users have not provided any descriptions of their actions when the crash ...

[CrashReport] UE4Editor_Landscape!FLandscapeSplinesSceneProxy::GetDynamicMeshElements() [landscapesplines.cpp:159]

UE - LD & Modeling - Terrain - Landscape - Nov 17, 2017

This is an infrequent crash in 4.18. Users have not provided any descriptions of their actions when the crash occurred. Source Context 147 for (int32 ViewIndex = 0; ViewIndex < Views.Num( ...

[CrashReport] UE4Editor_ShaderCore!FVertexFactory::Set() [vertexfactory.cpp:190]

UE - Graphics Features - Nov 17, 2017

This is a common crash in the 4.18 release. It is the exact same callstack (and crashGroup) as in [Link Removed], although that Jira had specific repro steps and was confirmed fixed in 4.18.0. The ...

Result of applying force is inconsistent between different methods of doing so when rotation is also being applied

UE - Simulation - Physics - Nov 17, 2017

An Answerhub user reported this issue where having force applied in different methods and situations results in different results only when rotation is also being applied. The example project contai ...