Volume artifacts (Bleeding)

UE - Graphics Features - May 31, 2023

The takescore module will be involved when do the cook on linux

UE - Anim - Sequencer - May 31, 2023

I think that the UTakeMetaData should be put in an editor only array. ...

Crash when trimming animation and then undoing action

UE - Anim - Runtime - May 30, 2023

Repro rate: 3/3 times This is a regression as the issue does not occur in 5.1.1  ...

Visual Noise on Thin Translucent materials with a Directional Light

UE - Graphics Features - May 30, 2023

Regression in testing This occurs with hardware and software ray tracing, as well as moveable and static lights This occurs regardless of anti aliasing. This was tested with DX12 ...

[AI] StateTree can get stuck in a loop when a sub-tree returns Tree Succeeded

UE - AI - StateTree - May 30, 2023

After a change to how StateTree handles Sub-trees returning succeeded, StateTree can now get caught in a loop when trying to transition out of the StateTree. Sub-tree completion and status should tr ...

Translucent Water renders dark with Lumen enabled.

UE - Graphics Features - Lumen - May 30, 2023

Regression tested in 5.1 at CL 23901901 where the issue still occurs. The material will still have the normal and reflective properties. ...

Inconsistencies in SMInstance Proxy Object Creation

UE - Editor - Workflow Systems - May 30, 2023

Sometimes when adding instances to Instanced Static Mesh component, you can click on individual instances in the editor and get special detail view - simple transform with the instance index number ...

Actor Soft Reference in LevelInstance does not have a Referenced Object during PIE

UE - World Creation - Worldbuilding Tools - Level Instances - May 30, 2023

When setting an actor on a level to the SoftObjectRefence(Type:Actor) variable and outputting the object name as a PrintString, the object name cannot be correctly obtained if the set actor is place ...

TBaseBlendedCurve::ConvertToAdditive adds a curve track to an additive when the curve only exists in the base pose

UE - Anim - Runtime - May 29, 2023

When we create curves on additive animations, we are creating a curve based on whether the curve exists in either the base or additive pose.  This wouldn't be the expected behaviour for a user when ...

UAnimSequence::ExtractRootMotionFromRange causes problems on skeletons with different root bone ref transforms

UE - Anim - Gameplay - May 29, 2023

We should disable this block of code by default, with a config/console var to enable it: // Transform to Component Space const FTransform RootToComponent = RootTransformRefPose.Inverse(); StartTran ...