Niagara Parameter Collection Instances does not get updates from changes to the parent Niagara Parameter Collection in the editor

UE - Niagara - Oct 4, 2024

When an Niagara Parameter Collection (NPC) is selected as the parent Collection for an NPC Instance (NPCI), all of its current parameters are carried over to the NPCI with their current values as th ...

Ocean spline impacting landscape way outside of its bounds

UE - LD & Modeling - Terrain - Water - Oct 4, 2024

From licensee: "[...] it seems that regardless of our settings and how far away the control spline is from the landscape edge, one corner of the landscape will always be impacted by the falloff and ...

GPU crash dump triggered with Intel H/HX processors

TM - Rendering - Oct 3, 2024

Some users have recently reported 'GPU crash dump Triggered' crashes launching, importing, or performing simple actions. Communicating with one user, general GPU TS has not helped(check for OS/drive ...

Crash when closing a connection from listen server when using

UE - World Creation - Worldbuilding Tools - World Partition - Oct 3, 2024

Crumbling Geometry Collections do not render for one frame when child clusters crumble

UE - Simulation - Physics - Destruction - Oct 3, 2024

Crumbling Geometry collection do not render for one frame when child clusters crumble. In the repro project a 4 particle GC is told to crumble. The single GeometryCollectionActor is then split into ...

Placed AnimGetter nodes don't update their name even though their reference is renamed

UE - Anim - Runtime - Anim Blueprints - Oct 3, 2024

Some animation node such as State Weight and Get Relevant Anim Time Remaining contains state name within in parentheses. But already-placed node does not update their name even thought the reference ...

Selected Animations do not transfer to Retarget Window asset list.

UE - Anim - Rigging - Retargeting - Oct 2, 2024

When selecting animations in the content browser to retarget, the right clicking and selection "Retarget Animations". The selected items do not become selected in the RetargetAnimAssetsWindow. ...

Pressed event triggered after calling FlushPressedKeys while holding the button

UE - Gameplay - Input - Oct 2, 2024

This is an issue related to the behavior of the FlushPressedKeys function when called manually while a button is held. Once the function is called in C++, a Pressed event gets triggered even though ...

[WinDualShock] DualSense controller haptics with sound does not work in cooked builds

UE - Gameplay - Input - Oct 2, 2024

The user has a proposed fix which they said works: Heya, so just to be clear your solution was to change the WinDualShock.uplugin file where the "WinDualShock" module is defined, and make it "Runtim ...