UE-47779 - Crash exiting packaged PlatformerGame while in the Main Menu

UE - Gameplay - Jul 27, 2017

This was occurring when I quit via the Quit button in the Main Menu GUI. I also repro'd this using the "Quit" command in the console. I found this on Linux, but this was repro'd on Mac and Windows ...

Filtering a Curve with Fourier Transform (FFT) with the Response set to Chebyshev crashes the editor

UE - Anim - Sequencer - Mar 19, 2021

When creating a Curve and filtering the keys with a Fourier Transform, the engine crashes. The engine doesn't crash when the Bake, Euler, or Simplify options. It only crashes if there are a minimum ...

Network profiler crash

UE - Networking - Aug 6, 2020

Running with the -networkprofiler command line argument can crash the server on the first engine tick in FNetworkProfiler::TrackFrameBegin because the file writer archive hasn't been created yet. ...

Sqlite plugin crash on iOS

UE - Platform - Mobile - Aug 26, 2021

Crash Occurs on Project Load When Casting a Child Actor Component's Parent to the Parent Class

UE - Gameplay - Blueprint - Dec 5, 2016

A crash is occurring on project load when attempting to use GetParentActor and cast that to a Parent class that contains a child actor component inside of that child actor component's blueprint. T ...

BuildPatchTool crashes on Mac and Linux when building android or ios with multiple chunks

Portal - Feb 18, 2020

"It seems that deallocation of TLazySingleton<FInternationalization> causes unhandled exception. If DISABLE_LAZY_SINGLETON_DESTRUCTION=1 is provided - the build completes successfully" ...

Crash opening Infiltrator packaged on Windows for Linux

UE - Platform - Linux - Jan 18, 2017

This occurred on packages that were created on different Windows machines. This crash is not occurring on other platforms during our Samples Pass. ...

Access Violation crash deleting a Widget Blueprint with an unsaved Animation track - FSequencer::Tick()

UE - Anim - Sequencer - Jun 19, 2017

Encountered an Access Violation crash while deleting an Widget Blueprint with an unsaved Animation Track. The callstack references FSequencer::Tick(). I was not able to reproduce this issue in UE4/ ...

[CrashReport] UE4Editor_LevelEditor!SLevelViewport::BindShowCommands() [slevelviewport.cpp:1429]

Tools - Nov 10, 2017

This is a longstanding but infrequent crash that has occurred since at least 4.16.1. Users have not provided any descriptions of their actions when the crash occurred. The callstack closely matche ...

Android Projects packaged for arm64 crash on device.

UE - Platform - Mobile - Aug 9, 2016

This issue was discovered while smoke testing Release 4.13 for Preview 2. ...