Looks like this behavior was working as expected until 5.1 Preview 2 ...
Certain particle effects in ContentExamples stop playing when looked at from a specific angle. The affected demos are 2.1, 2.4, 2.5, and 2.7 Seen on an Nvidia MacbookPro and AMD MacPro Does not o ...
When changing to the Blend Weight to a number greater than 2 the connections between nodes starter to blur in the anim graph. Connections become ever more distorted when zooming out of anim graph. ...
Subtracting .2 from a float seems to produce a float error, registering incorrect values during if checks. ...
Foliage Instance Static Meshes do not affect the Navmesh. I tried changing the Custom Navigable Geometry to 'Yes' & 'Even if Not Collidable' but got the same results. Repro Rate: 4/4 Tested this i ...
Nav Modifier volumes are not affected the nav mesh until they are moved from their initial placement position. Found in 4.13.1. Reproduced in 4.12.5 and 4.15 Main CL 3163223 This is similar to [Li ...
Given a TMap where the value type is an instanced object: when a child blueprint is saved with modifications to the TMap, and then additional TMap are added to the parent blueprint and the child blu ...
Haptic effect for Oculus touch does not last longer than around 2 seconds even when set to a longer time. ...
Turning off a destructible mesh's collision will still affect navigation around the destructible mesh Note: This issue is related to [Link Removed]. The workaround for that issue does not apply he ...
Drag coefficient on vehicle blueprints affects forward and reverse differently. If in reverse, it seems to be additive or multiplicative to the vehicle's movement as opposed to providing any resista ...