Re-importing JSON File Causes a Blank Editor Window Until the Asset is Reopened

Tools - Import - Jul 11, 2016

Re-importing a JSON file causes the asset window to be cleared out until the file is reopened in the editor. ...

Custom Scaling Rule Class Being Set in .Ini But Not in Project Settings

Tools - Aug 19, 2016

Setting a Custom Scaling Rule Class in the Project Settings does not change the dropdown to indicate the asset chosen, however the change is made to the config file DefaultEngine.ini. ...

Setting child actor component offset breaks child component variables set in parent constructor

Gameplay - Blueprint - Sep 6, 2016

If a child actor component has a local offset from the parent, any of the child's variables that are set in the parent's construction script are not registered. Workaround: Setting child variables ...

Changing BlueprintCallable function's code results in Warning in blueprint that should be considered an Error

Gameplay - Blueprint - May 3, 2016

A user reported an issue where, if a BlueprintCallable function's parameters are edited, a blueprint using a BlueprintCallable function will give warnings instead of an error for a problem after the ...

Hot Reload Crash involving variables in USTRUCTs

Core - Hot Reload - Sep 1, 2016

This issue was created for this UDN post: https://udn.unrealengine.com/questions/306933/hotreload-crashbad-behavior-when-addingremoving-pa.html This repro is based off his last repro, cutting it do ...

Inputs on Find Item Node Can be Connected to Executions

Gameplay - Blueprint - Jun 27, 2016

When using a Find Item node to search for something in an array, you are able to connect execution pins to the node, which then changes it to require an array of execs as an input. ...

Animation Sequences do not display in the viewport while being dragged from content browser under certain conditions

Tools - Content Browser - Aug 10, 2016

When dragging an instance of an animation sequence out to the level and then back into the content browser and then back out, the preview of the animation disappears. Gif attached below ...

Nodes displaying generic Kismet node name after hot reloading

Gameplay - Blueprint - Aug 4, 2016

I noticed this while executing UEQATC-1441. ...

Ensure When Pasting Timeline Node that was Previously Connected to a Node into a Function

Gameplay - Blueprint - Nov 4, 2016

An ensure is occurring when pasting a timeline that was once connected to a node into a function in blueprint. Regression: No, this also occurs in 4.12.5. ...

DisplayName UFUNCTION specifier working incorrectly with functions that have a return

Gameplay - Blueprint - May 10, 2016

When using the DisplayName specifier in a UFUNCTION that has a return (anything other than void), the DisplayName does not apply to the function's name in the My Blueprints panel after being overrid ...