StrategyGame audio is inconsistent between PIE and Standalone

Docs - Samples - Aug 17, 2016

Audio is inconsistent between PIE and standalone game. When the user is in PIE, attenuation appears to be working as expected, but when in standalone game there appears to be no attenuation. ...

Custom Scaling Rule Class Being Set in .Ini But Not in Project Settings

Tools - Aug 19, 2016

Setting a Custom Scaling Rule Class in the Project Settings does not change the dropdown to indicate the asset chosen, however the change is made to the config file DefaultEngine.ini. ...

Setting child actor component offset breaks child component variables set in parent constructor

Gameplay - Blueprint - Sep 6, 2016

If a child actor component has a local offset from the parent, any of the child's variables that are set in the parent's construction script are not registered. Workaround: Setting child variables ...

Changing BlueprintCallable function's code results in Warning in blueprint that should be considered an Error

Gameplay - Blueprint - May 3, 2016

A user reported an issue where, if a BlueprintCallable function's parameters are edited, a blueprint using a BlueprintCallable function will give warnings instead of an error for a problem after the ...

Character movement "Flying" can cause incorrect collision when the character is not moving

Gameplay - Player Movement - Sep 14, 2016

Character movement "Flying" can cause incorrect collision when the character is not moving. If the character is not moving, the character will go through the floor in the example provided ...

Sublevel moves away when undoing the level visibility change

Tools - Nov 21, 2016

When you have a sub level with some level transform, changing its visibility then doing undo makes the sub level moved away as if the level transform applied twice. I could repro the issue in 4.13. ...

Crash when Previewing specific LODs within Static Mesh Editor at certain Screen Resolutions

Tools - Oct 27, 2016

A crash occurs when attempting to preview specific LODs when the monitor resolution forces the menu to be expanded when selecting an LOD. This Jira was created from CrashReports submitted by the pu ...

Hot Reload Crash involving variables in USTRUCTs

Core - Hot Reload - Sep 1, 2016

This issue was created for this UDN post: https://udn.unrealengine.com/questions/306933/hotreload-crashbad-behavior-when-addingremoving-pa.html This repro is based off his last repro, cutting it do ...

[CrashReport] Assertion failed: SizeX <= GetMax2DTextureDimension() in d3d11texture.cpp

Rendering - Aug 22, 2017

This is a common and longstanding assertion that has occurred since at least the 4.13 release. User DescriptionsI was messing with a sequencer's camera settings (not playing back, but active) and c ...

Inputs on Find Item Node Can be Connected to Executions

Gameplay - Blueprint - Jun 27, 2016

When using a Find Item node to search for something in an array, you are able to connect execution pins to the node, which then changes it to require an array of execs as an input. ...