Cannot edit "Detection by Affiliation" setting if AI Perception Component is setup in code

Gameplay - Blueprint - Jul 9, 2015

If AIPerceptionComponent is set in code, a blueprint of the associated class cannot edit the Detection by Affiliation setting in the details panel for the component. ...

Build Warning when HotReloading - LogUObjectGlobals:Warning: Guid is already used by

Gameplay - Blueprint - Sep 12, 2016

Changing class code causes class instance placed in the viewport to produce the warning message shown below upon hot reload. Also reported that callstack occurs but does not crash the editor. The ...

Blutilities window Minor tab not able to be reopened

Gameplay - Blueprint - Jun 10, 2016

When the user closes the tab in the blutility window it is impossible to get the tab back. Problem persists even after closing the editor. ...

Cannot Access Spawn Actor From Class Inside Function Library

Gameplay - Blueprint - Jun 1, 2016

Spawn Actor From Class is not accessible inside of a blueprint function library. It is expected that it would be accessible and would come with an exposed world context object pin. ...

LIVE: Transform Variable rotation not setting correctly

Gameplay - Oct 21, 2014

When trying to set the rotation value of a blueprint transform variable, changing the Y value will usually reset to 0 and change the value of X and Z as well. ...

IntPoint not exposed to blueprints

Gameplay - Scripting API - Sep 13, 2016

IntPoint struct is not exposed to blueprints ...

Event Dispatcher Automatically Targeting Self in Child Blueprint

Gameplay - Blueprint - Oct 10, 2016

When attempting to bind an event in a child blueprint using a variable from the parent blueprint, the target of the assign node is automatically set to self instead of the target variable that you d ...

Add Point node used with an InputKey of 0 or 1 will crash the editor on bp compile

Tools - Nov 29, 2016

Add Point node used with an InputKey of 0 or 1 will crash the editor on bp compile User Description: Unreal version 4.14 crashes every time that you use spline component and try to add the point 0 ...

Variable in Blueprint with subcategory appear in detail panel of selected default component

Gameplay - Blueprint - Aug 11, 2016

When a blueprint variable is given a category and subcategory then compiled, the variable will show up in the details panel when selecting components that existed when the blueprint was created. ...

Mouse is locked to viewport on PIE regardless of Game Gets Mouse Control property

Tools - Jun 30, 2016

The mouse is being locked to the viewport when you PIE. The toggle Game Gets Mouse Control (Editor Preferences/Play) does not appear to be working. It seems to always be on. With it off I would expe ...