Cannot edit "Detection by Affiliation" setting if AI Perception Component is setup in code

Gameplay - Blueprint - Jul 9, 2015

If AIPerceptionComponent is set in code, a blueprint of the associated class cannot edit the Detection by Affiliation setting in the details panel for the component. ...

Build Warning when HotReloading - LogUObjectGlobals:Warning: Guid is already used by

Gameplay - Blueprint - Sep 12, 2016

Changing class code causes class instance placed in the viewport to produce the warning message shown below upon hot reload. Also reported that callstack occurs but does not crash the editor. The ...

LIVE: Transform Variable rotation not setting correctly

Gameplay - Oct 21, 2014

When trying to set the rotation value of a blueprint transform variable, changing the Y value will usually reset to 0 and change the value of X and Z as well. ...

Cannot Access Spawn Actor From Class Inside Function Library

Gameplay - Blueprint - Jun 1, 2016

Spawn Actor From Class is not accessible inside of a blueprint function library. It is expected that it would be accessible and would come with an exposed world context object pin. ...

Undoing In Blueprint Editor Clears Component Selection

Gameplay - Blueprint - Apr 25, 2016

When editing a value in the details panel of a component, if you attempt to undo the changes, the component is no longer selected. The value gets undone as expected, but it is unexpected that the co ...

Event Dispatcher Automatically Targeting Self in Child Blueprint

Gameplay - Blueprint - Oct 10, 2016

When attempting to bind an event in a child blueprint using a variable from the parent blueprint, the target of the assign node is automatically set to self instead of the target variable that you d ...

Variable in Blueprint with subcategory appear in detail panel of selected default component

Gameplay - Blueprint - Aug 11, 2016

When a blueprint variable is given a category and subcategory then compiled, the variable will show up in the details panel when selecting components that existed when the blueprint was created. ...

Add Point node used with an InputKey of 0 or 1 will crash the editor on bp compile

Tools - Nov 29, 2016

Add Point node used with an InputKey of 0 or 1 will crash the editor on bp compile User Description: Unreal version 4.14 crashes every time that you use spline component and try to add the point 0 ...

Bilinear Filtering creating Artifacts on Edges of Paper2D Sprites

Gameplay - Paper2D - Aug 23, 2016

A user is reporting some artifacts on the edges of his sprites when using bilinear filtering for the texture settings. These artifacts do not appear when using the Paper2D texture settings (Nearest ...

Hot Reload does not update blueprint pins

Gameplay - Blueprint - Jan 15, 2015

When changing the variable type or return type of a function in code and hot reload in the editor, blueprints that use the variable/function do not have their pins updated until the editor is closed ...