Sprites using a lit material render black in orthographic views

UE - Rendering - Dec 23, 2014

Sprites using a lit material render black in Orthographic views. Sprites are rendered as expected in Perspective view. ...

PDI-DrawPoint - Zoomfactor being calculated incorrectly

UE - Rendering - Feb 20, 2017

A licensee has reported that the ZoomFactor variable inside of the DrawPoint function is being calculated incorrectly. It currently is calculated using the lesser of the projection matrix's horizont ...