Orthographic Camera view doesn't work with movable directional light shadows and partly with stationary shadows

Rendering - Feb 26, 2015

See attached video for clear examples. When using the orthographic camera perspective with default light settings to stationary for directional light source. Other light sources work as intended. T ...

Point and Spot lights no longer work in Orthographic Projection Mode

Rendering - Features Teams - Dec 30, 2016

Point and Spot Lights no longer work when using the Orthographic Camera Projection Mode. Note that the Directional Light still works as intended. This is a regression from behavior that worked in ...

Line traces don't consistently trigger when colliding between landscape components

Physics - Mar 15, 2015

Landscapes do not consistently return "hit" on traces. Lots of AH posts on this topic, and votes on public tracker: [Link Removed] ...

Unable to change/edit elements of Blueprint instances of Actor Component set UObject arrays

Gameplay - Components - Nov 20, 2016

When an array of custom UObjects is defined in an actor component class, blueprint instances of the component class cannot update the array elements. Array elements only update inside the blueprint ...

Blueprint Macro Libraries based on Actor cannot be reparented to Object

Gameplay - Blueprint - Jul 13, 2015

Blueprint Macro Libraries based on Actor cannot be reparented to Object Reproduced in 4.7.6, 4.8.1, and Main (//depot/UE4/Promoted-CL-2605171) ...

Subcomponents of classes do not show up in BP hierarchy

Gameplay - Blueprint - May 8, 2015

If a custom component creates another component in code, the second component does not appear in the hierarchy inside the blueprint menu. It does appear in the hierarchy for an instanced version of ...

Interface functions called as events in Blueprints that implement the interface cannot be set to replicate

Gameplay - Blueprint - Jun 11, 2015

Interface functions called as events in Blueprints that implement the interface cannot be set to replicate. When the event node is clicked, the Details panel is empty. Reproduced in 4.7.6, 4.8, and ...

Blueprints converted to static mesh with negative scales for a component will invert the faces

Tools - Dec 19, 2016

Negative scaled static mesh components in a blueprint will invert their faces when converted to a static mesh. Note that this does not happen in the following situations: If the BP is scaled negat ...

Strange Behavior of Array of Structs default values

Gameplay - Blueprint - Nov 14, 2016

When the default values of a struct are set in code and an array of the struct type are added as a class variable, creating a blueprint of the class with show array elements with the "reset defaults ...

Hierarchy is lost when components are copied from one blueprint to another

Gameplay - Blueprint - Jun 8, 2015

If a user has a list of components with a hierarchy, the hierarchy is lost in the target location if they copy the components to another blueprint. ...