Using both an Atmospheric and Exponential Height Fog will cause an issue rendering Translucency-based Materials

UE - Rendering - Jul 10, 2014

Using both an Atmospheric and Exponential Height Fog will cause an issue rendering Translucency-based Materials.  (See Screenshots below) IMPACT:                   Cannot use both Atmospheric Fog ...

LIVE: RENDERING: Movable Mesh does not receive shadows from Static meshes in static or stationary lighting

UE - Rendering - Apr 30, 2014

---------------------------------------------------------------------------------------------------------------------- Build: 4.1.0-2057451 Description: Movable meshes and blueprints set to cast n ...