Retainer box appears to stop tool tips from showing up for it children

Tools - UMG - Feb 9, 2017

Retainer box appears to stop tool tips from showing up for it children ...

Access Specifies set to private displayed no warning when called

Gameplay - Blueprint - Feb 21, 2017

While using an access specifier for a function that is set to private, does not run the function, but it can be placed into another BP with no warning appearing when the BP is compiled. This issue ...

Crash when Calling Enable HMD (True) in a shipping build

Virtual Reality - Mar 9, 2017

Crash with empty callstack when Calling Enable HMD (True) in a shipping build ...

Add Point node used with an InputKey of 0 or 1 will crash the editor on bp compile

Tools - Nov 29, 2016

Add Point node used with an InputKey of 0 or 1 will crash the editor on bp compile User Description: Unreal version 4.14 crashes every time that you use spline component and try to add the point 0 ...

Mesh reduction crash with asset imported using FBX Scene Importer

Rendering - Nov 30, 2016

The editor will crash when using Mesh Reduction on an asset imported using the FBX Scene Import options. This same asset will not crash the editor if it has been imported using the normal Import opt ...

Second controller does not receive input if connected after editor launches

Tools - Slate - Jan 25, 2017

If the editor is launched and PIE is started with no controllers attached, attached two controllers with allow Player1 to receive input from the first controller but Player2 does not receive input f ...

Improve flexibility of burn-ins

Sequencer - Mar 22, 2017

Currently, when burn-ins are enabled on level sequence actors, they always show in the viewport, regardless of whether it's actually playing or not. This is mostly due to the complexity of engine an ...

Blueprint Function Library functions have a world context pin by default

Gameplay - Blueprint - Dec 16, 2016

Blueprint Function Library functions have a world context pin by default which makes it impossible to call them from blueprints who's parent class does not provide a GetWorld implementation. It seem ...

[CrashReport] Commandlet crash in UE4Editor_CoreUObject!UPackage::Save

Core - May 2, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: Pair != nullptr [Link Removed] [Line: 520] Source Context:4 ...

[CrashReport] UE4Editor_D3D11RHI!VerifyD3D11CreateTextureResult() [d3d11util.cpp:276]

Rendering - Mar 30, 2017

This crash seems to be related to or a continuation of UE-22659, where that specific CrashGroup stopped receiving new crashes after the 4.10 release. This one has occurred from 4.13 - 4.15 (so far) ...