It is possible to assign actor references in the BP editor on Scene Capture Components (Update Hidden/Show Only Actor Array)

Gameplay - Blueprint - Jan 27, 2017

The scene capture components (both 2D and Cube) in an actor blueprint wont populate the hidden OR Show only actor array after you have chosen an actor. The field remains as "none" however the compon ...

Editor Crash when Add Client button is used

Tools - Jan 30, 2017

If the "Allow late joining" option is turned on in Editor Preferences, using the Add Client button in PIE will cause a crash on Exit. Crash happens immediately if using VR Preview ...

Interface as a function parameter does not get set unless class directly inherits the interface

Gameplay - Blueprint - Mar 16, 2017

When a function takes an interface as a parameter, calling that function from a blueprint implementing the interface does not recognize the parameter unless the blueprint's parent class directly inh ...

Montage Section bars render behind black lines in timeline

Anim - Animation - Apr 17, 2017

REGRESSION: No, this also occurs in 4.15. In the montage editor, the gree montage section bars render behind the black lines of the timeline, making them hard to see. ...

Collision Profile Name variable gets reset on multiple select

Physics - Jun 20, 2017

When adding a variable of collision profile name type to an actor(as editable), its value gets reset when the instance becomes a part of multiple selection. ...

Motion blur on single frames when character and camera are moving together

Rendering - Jul 5, 2017

Motion blur on single frames when character and camera are moving together. Cannot tell what is causing this. There is no pop in the character animation and the only thing I can imagine is that th ...

[CrashReport] UE4Editor_UnrealEd!SCurveEditor::OnObjectPropertyChanged

Tools - Aug 1, 2017

This is a common crash that has affected more than 170 users since at least 4.15 and occurring into 4.17. Based on one user description and frequent project names, this appears to commonly correla ...

[CrashReport] Assertion failed: SizeX <= GetMax2DTextureDimension() in d3d11texture.cpp

Rendering - Aug 22, 2017

This is a common and longstanding assertion that has occurred since at least the 4.13 release. User DescriptionsI was messing with a sequencer's camera settings (not playing back, but active) and c ...

DOF effect set with negative near transition region causes Massive FPS loss moving into Focal Region

Rendering - Feb 11, 2016

With a Bokeh DOF setup that essentially places the Near Transition Region into a Negative Space (or non-existence) the FPS drops dramatically from out of focus region to in focus region. In Focal R ...

Packaged version of VR Template does not launch in stereo mode by default

Virtual Reality - Nov 14, 2016

The VR Template in 4.14 had a node in the level blueprint to enable stereo mode at the start of the game, but it has been removed in 4.15: [Image Removed] Maybe the "console command" wasn't the be ...