Broken references after renaming template default folders

Tools - Jan 17, 2017

When a template project's default folders are renamed (such as Geometry in the First Person Template), the original folder name is still shown in the content browser. Relaunching the project will s ...

ShooterGame clients are unable to see LAN Off servers in the browser

Online - OSS - Steam - Jan 15, 2017

Mac is unable to host Mac or Windows clients in ShooterGame . The issue does not occur in: 4.14.3 - 3251583 ...

Blueprint unable to compile if including a macro that includes one of its functions

Gameplay - Blueprint Compiler - Mar 9, 2017

Blueprints that include a macro that includes one of their own functions are unable to compile. The error message that is given is: Error Could not find a function named "MyFunction" in 'ActorBP_C'. ...

WindowsNoEditor*.ini settings don't seem to override Default*.ini settings

Core - Mar 15, 2017

By default in a new project, Launch On creates a WindowsNoEditor build, but the WindowsNoEditor*.ini settings don't seem to override the Default*.ini settings. ...

Network profiler tool doesn't handle names with underscores gracefully.

Networking - Mar 24, 2017

The NetworkProfiler and UI tool assume that ActorNames are in the format <ClassName>_<ActorName>, and is not robust against underscores in either the class name or the actor name. However, given th ...

CheckLightmapUVs Not Registering Overlapping Lightmap UVs

Tools - Aug 4, 2017

CheckLightMapUVs is not registering overlapping Lightmap UVs when it is called. User Quote: "I have been working on an editor tool to diagnose some general asset problems and I noticed that in USt ...

[CrashReport] Assertion failed: NewWorld | UE4Editor_Engine!UEngine::LoadMap()

Gameplay - Nov 2, 2017

This is a common and longstanding crash that has occurred since at least 4.15. Originally this was being tracked under UE-27124 due to sharing the same callstack, but that had specific repro steps ...

Nav Modifier Volume Not Affecting Nav Mesh Until it is Moved

Gameplay - AI - Oct 21, 2016

Nav Modifier volumes are not affected the nav mesh until they are moved from their initial placement position. Found in 4.13.1. Reproduced in 4.12.5 and 4.15 Main CL 3163223 This is similar to UE- ...

Creating a float variable named lifespan in an Actor Blueprint and setting its default value will override the life span of the parent class

Gameplay - Blueprint - Dec 19, 2016

Creating a float variable named lifespan in an Actor Blueprint and setting a default value for it will override the parent class' life span setting. I was unable to find any variable in the Actor cl ...

Incorrect shading for SubSurface profile in the Blueprint Viewport.

Rendering - Features Teams - Dec 30, 2016

The Subsurface shading looks incorrect in the Blueprint Viewport window. Adjusting the cvar for r.sss.checkerboard from the default value of 2 to 1 looks more correct and a value of 0 switches back ...