Creating a float variable named lifespan in an Actor Blueprint and setting its default value will override the life span of the parent class

Gameplay - Blueprint - Dec 19, 2016

Creating a float variable named lifespan in an Actor Blueprint and setting a default value for it will override the parent class' life span setting. I was unable to find any variable in the Actor cl ...

Modal dialogues appear offscreen when using monitors with different resolutions

Tools - Slate - Dec 29, 2016

When using a monitor setup where both monitors have a large gap in resolution sizes and using UI scaling on Windows 10, the save dialogues that appear in the engine can appear offscreen in certain s ...

Incorrect shading for SubSurface profile in the Blueprint Viewport.

Rendering - Features Teams - Dec 30, 2016

The Subsurface shading looks incorrect in the Blueprint Viewport window. Adjusting the cvar for r.sss.checkerboard from the default value of 2 to 1 looks more correct and a value of 0 switches back ...

Replace Reference feature is not replacing textures with new selected texture

Rendering - Jan 4, 2017

Workaround:Open M_TableRound, move a node. Save the MaterialReopening the project seems to fix the issue Replacing the reference of the deleted table texture is rendering default material. Note T ...

Ice Giant renders black in OpenGL4

Rendering - RHI - Jan 18, 2017

You can also observe this by setting the additional launch paramets for PIE - Standalone game to "-opengl4" and PIE in that mode. ...

Tessellation doesn't render in certain levels of ContentExamples with Intel4600

Rendering - Jan 20, 2017

Tessellation will not be rendered in the examples inside of the Material_Nodes and Material_Properties levels of Content Examples. ...

Advanced Vehicle Template FirstPerson camera position is different between C++ and Blueprint versions

Docs - Samples - Feb 2, 2017

The camera positions for firstperson mode in advanced vehicle template are different between the code and blueprint versions This is not a regression as it happens in 4.14.3 ...

TextRenderComponents not parallel safe. Can cause crash

Rendering - Feb 28, 2017

Licensee has reported intermittent crashes when loading a map that contains Child Actors with Text Render Components. When the child actor blueprint is spawned all of the text render components st ...

Array inputs on event dispatcher cause a compiler note.

Gameplay - Blueprint - Apr 13, 2017

Looks related to UE-20613, but it appears that something was overlooked. Probably requires a similar fix for the delegate node. ...

[CrashReport] UE4Editor_Engine!FDistanceFieldAsyncQueue::Build()

Rendering - Jul 24, 2017

This is a common crash callstack that has affected more than 300 unique users since at least the 4.11 release. Other Jiras in the past with similar callstacks include UE-11933 and UE-31685. User ...