Nav Modifier Volume Not Affecting Nav Mesh Until it is Moved

Gameplay - AI - Oct 21, 2016

Nav Modifier volumes are not affected the nav mesh until they are moved from their initial placement position. Found in 4.13.1. Reproduced in 4.12.5 and 4.15 Main CL 3163223 This is similar to UE- ...

Creating a float variable named lifespan in an Actor Blueprint and setting its default value will override the life span of the parent class

Gameplay - Blueprint - Dec 19, 2016

Creating a float variable named lifespan in an Actor Blueprint and setting a default value for it will override the parent class' life span setting. I was unable to find any variable in the Actor cl ...

Modal dialogues appear offscreen when using monitors with different resolutions

Tools - Slate - Dec 29, 2016

When using a monitor setup where both monitors have a large gap in resolution sizes and using UI scaling on Windows 10, the save dialogues that appear in the engine can appear offscreen in certain s ...

Incorrect shading for SubSurface profile in the Blueprint Viewport.

Rendering - Features Teams - Dec 30, 2016

The Subsurface shading looks incorrect in the Blueprint Viewport window. Adjusting the cvar for r.sss.checkerboard from the default value of 2 to 1 looks more correct and a value of 0 switches back ...

Replace Reference feature is not replacing textures with new selected texture

Rendering - Jan 4, 2017

Workaround:Open M_TableRound, move a node. Save the MaterialReopening the project seems to fix the issue Replacing the reference of the deleted table texture is rendering default material. Note T ...

Ice Giant renders black in OpenGL4

Rendering - RHI - Jan 18, 2017

You can also observe this by setting the additional launch paramets for PIE - Standalone game to "-opengl4" and PIE in that mode. ...

Advanced Vehicle Template FirstPerson camera position is different between C++ and Blueprint versions

Docs - Samples - Feb 2, 2017

The camera positions for firstperson mode in advanced vehicle template are different between the code and blueprint versions This is not a regression as it happens in 4.14.3 ...

TextRenderComponents not parallel safe. Can cause crash

Rendering - Feb 28, 2017

Licensee has reported intermittent crashes when loading a map that contains Child Actors with Text Render Components. When the child actor blueprint is spawned all of the text render components st ...

Array inputs on event dispatcher cause a compiler note.

Gameplay - Blueprint - Apr 13, 2017

Looks related to UE-20613, but it appears that something was overlooked. Probably requires a similar fix for the delegate node. ...

[CrashReport] UE4Editor_Engine!FDistanceFieldAsyncQueue::Build()

Rendering - Jul 24, 2017

This is a common crash callstack that has affected more than 300 unique users since at least the 4.11 release. Other Jiras in the past with similar callstacks include UE-11933 and UE-31685. User ...