(Undo Crash in BPs) [CrashReport] UE4Editor_Core!rml::internal::Block::findObjectSize()

Gameplay - Blueprint - Jul 25, 2017

This is a trending crash in the 4.17 Preview. There was one occurrence of this callstack months ago in 4.15.1, but a number of recent ones in 4.17. User DescriptionsI was pressing cltr+z severl ti ...

[CrashReport] UE4Editor-Engine.dylib!bool FHighResScreenshotConfig::SaveImage<FLinearColor>()

Rendering - Jul 27, 2017

This is a common crash occurring on Mac in 4.15 and 4.16. Users have not provided any additional descriptions. Callstack from LogAssertion failed: Assertion failed: Bitmap.Num() == x * y [File:/Use ...

[CrashReport] UE4Editor_Engine!USceneComponent::UpdateComponentToWorldWithParent() [scenecomponent.cpp:492]

Gameplay - Components - Aug 29, 2017

This is a common and longstanding crash that has occurred since at least 4.12 and affected more than 400 users. User DescriptionsWas following the first Blueprint tutorial and dragged the geometry ...

[CrashReport] USpeedTreeImportFactory::FactoryCreateBinary()

Tools - Import - Sep 19, 2017

This is a common and longstanding SpeedTree import crash that has occurred since at least 4.14 for over 100 users. This seems to be the same issue as a previous Jira from 4.10 which was closed wit ...

[CrashReport] UE4Editor_Engine!CheckSingleJob() [shadercompiler.cpp:749]

Rendering - Nov 21, 2017

This is a common and longstanding crash that has occurred since at least 4.14. Users have not provided any useful descriptions of their actions when the crash occurred. Source Context 740 ...

[CrashReport] - TRawMessageHandler<FTargetDeviceServicePong,FTargetDeviceProxyManager>::HandleMessage()

Platform - Mobile - Jan 25, 2018

User comments:Packaging Android Crash with similar callstack fixed in 4.16: UE-44154 I verified that the repro steps in that bug do not cause a crash in 4.18.3 Similar crash on Mac: UE-50846 ...