Rotating a button in UMG and moving it to the edge of the canvas causing incorrect clipping

Tools - UMG - Oct 27, 2014

When rotating a button in the UMG blueprints and then moving through the edge of the canvas panel it causing the button to clip as though it was never rotated. Update: This also happens when placi ...

Crash due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

Rendering - Feb 22, 2017

This JIRA has been made to consolidate all "D3D device being lost. (Error: 0x887A0006 - 'HUNG')" crashes into one. Previous Jira tickets include:UE-37999UE-38818UE-40773UE-40824UE-40807UE-40564UE-4 ...

Thumbnails Get Much Darker With Forward Shading Enabled

Rendering - Feb 24, 2017

The real time thumbnails are much darker when using forward shading in the editor. You have to open or edit an asset so that the thumbnail updates after enabling forward shading to see the effect. A ...

Unable to pass TMap or TSet as a parameter for a UFUNCTION

Core - Mar 2, 2017

Attempting to pass a TMap or TSet into a UFUNCTION as a parameter causes a compilation error. Removing the UFUNCTION declaration works. Error messages:2>D:\Unreal Projects\Main\MyProject14\Source\M ...

Landscape Grass Tool loss of Performance

Foliage - Mar 20, 2017

A number of users are reporting a large drop in performance when working with the landscape grass tool compared to other foliage application methods, as well as a drop in performance since previous ...

UMG Background Blur renders black on Android

Tools - UMG - Dec 8, 2016

Tested on Nexus 6P with Android 7.0 ...

TimeRemaining doesn't work when animation has a negative play rate

AnimPhys - Animation - Feb 16, 2017

TimeRemaining doesn't work when animation has a negative play rate ...

Steam Voice Chat Stops Functioning After Server Travel

Networking - Apr 27, 2017

Voice Chat stops working after Server Travel is executed. ...

Physics object resting on movable platforms have erratic physics behavior in 4.14

AnimPhys - Physics - Dec 14, 2016

Physics object resting on movable platforms have erratic physics behavior in 4.14. This is a regression from 4.13.2-3172292 User Description: When placing more than 10 or 20 blocks on a moving pl ...

Crash On Launch When Using Leap Motion Character

Virtual Reality - Mar 1, 2017

The editor is crashing on launch when the Leap Motion plugin is enabled and a leap motion character is being used. This did not occur in 4.14.3. This is a regression. ...