Crash due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

Rendering - Feb 22, 2017

This JIRA has been made to consolidate all "D3D device being lost. (Error: 0x887A0006 - 'HUNG')" crashes into one. Previous Jira tickets include:UE-37999UE-38818UE-40773UE-40824UE-40807UE-40564UE-4 ...

Landscape Grass Tool loss of Performance

Foliage - Mar 20, 2017

A number of users are reporting a large drop in performance when working with the landscape grass tool compared to other foliage application methods, as well as a drop in performance since previous ...

UMG Background Blur renders black on Android

Tools - UMG - Dec 8, 2016

Tested on Nexus 6P with Android 7.0 ...

Steam Voice Chat Stops Functioning After Server Travel

Networking - Apr 27, 2017

Voice Chat stops working after Server Travel is executed. ...

Crash On Launch When Using Leap Motion Character

Virtual Reality - Mar 1, 2017

The editor is crashing on launch when the Leap Motion plugin is enabled and a leap motion character is being used. This did not occur in 4.14.3. This is a regression. ...

Spaces are incorrectly converted to new lines when the User Header Search Paths field is populated in Xcode

Tools - Desktop - Feb 21, 2017

If there is a space in the name of a folder within the Engine's install path (eg. Users\Shared\Epic Games\...), the values set in the User Header Search Paths field are split into multiple lines whe ...

Lighting data wiped if sub level is hidden while rebuilding lighting for visible levels

Rendering - Jan 11, 2017

When building lighting now you can no longer have a hidden a sub level and have it retain it's built light if it was previously built. For instance, if you have a persistent level and hide the sub-l ...

ImportAssets commandlet failing to create assets in project

Tools - Import - Mar 14, 2017

There are no errors or warnings in the console output or logs that suggest anything went wrong. Also attempted to import a .PNG with no luck. Exact command used, use of <user> where appropriate:UE4 ...

Dark Artifacts Appear On Meshes With "Use As Occluder" After Enabling DBuffer Decals

Rendering - Feb 13, 2017

Objects set to "us as occluder" will create dark artifacts from certain view angles. For this to occur "DBuffer Decals" need to be enabled in the project settings. The licensee has noted that addi ...

Console variables foliage.ForceLOD and r.ForceLOD do not operate correctly for Foliage

Foliage - Jun 21, 2017

There also does not appear to be any code to handle r.ForceLOD for HISMs. ...