Landscape Grass Tool loss of Performance

Tools - Foliage - Mar 20, 2017

A number of users are reporting a large drop in performance when working with the landscape grass tool compared to other foliage application methods, as well as a drop in performance since previous ...

UMG Background Blur renders black on Android

Mobile - Dec 8, 2016

Tested on Nexus 6P with Android 7.0 ...

Compile 'Note' on BP Interface events

Gameplay - Feb 23, 2017

Compile 'Note' on BP Interface events. It happens in actor BPs and also BP Widgets. A similar issue was fixed back in 4.11 with Custom Events. Could be related? https://jira.it.epicgames.net/brows ...

Nativeize assets fails with Set/Map variable for character

Gameplay - Blueprint - Mar 7, 2017

Nativeize assets fail with the new variable types introduced in 4.15. This issues also occurred when tested using the third person character template Build fails with: FirstPersonCharacter__pf205 ...

Ensure occurs when turning on Vector Fields Developer Flag

Rendering - Jan 11, 2017

The editor crashes with an ensure in the output log when Vector Field flag is toggled on in the show options of the viewport. LogOutputDevice:Error: === Handled ensure: === LogOutputDevice:Error: E ...

Nativized build will crash on load if a member variable in a nativized parent Blueprint class references a non-nativized child Blueprint class asset.

Gameplay - Blueprint - Aug 9, 2017

This occurs because there exists a circular reference between the nativized parent BP and the non-nativized child BP asset (which is a data-only Blueprint in this case). Current suggested workaroun ...

Nested Spline Components cannot be edited

Tools - Mar 14, 2017

When a spline component is created in a class/blueprint (child) that is used as a component for another class/blueprint (parent), the spline component cannot be edited from the parent class instance ...

Ensure When Setting Simulate Physics of a Child Actor on the Server and Forcing NetUpdate

Networking - Jan 5, 2017

An ensure is being triggered when you set simulate physics on a child actor on the server and then force net update. Found in 4.14.2 CL# 3241561. Reproduced in 4.16 Main CL#3247538 ...

Min Roughness Light Setting Does Not Work In Forward Shading

Rendering - Mar 1, 2017

Min roughness in the light settings currently aren't working in the forward shading mode. ...

GPU Particle Collision Stops Working With Scene Capture In Scene

Rendering - Feb 28, 2017

When a scene capture actor or component is actively capturing a screen and drawing to a render target gpu particles will stop colliding. ...