ImportAssets commandlet failing to create assets in project

Tools - Import - Mar 14, 2017

There are no errors or warnings in the console output or logs that suggest anything went wrong. Also attempted to import a .PNG with no luck. Exact command used, use of <user> where appropriate:UE4 ...

[CrashReport] Crash on Mac related to cooking for IOS

Rendering - Jul 20, 2017

This is a common commandlet crash for Mac users in 4.16. In all cases, the command line is like: "(path/project).uproject" -run=Cook -NoLogTimes -TargetPlatform=IOS -fileopenlog -unversioned -ski ...

OnAudioPlaybackPercent Returning Incorrect Start Time of Play node with new Audio Engine

Audio - May 2, 2017

The values returned by the OnAudioPlaybackPercent event node are incorrect when calling a sound to Play with a specific Start Time via blueprint when using the new Audio Engine i.e. AudioDeviceMod ...

Project cant package with Nativize on and Widgets as value in TMap

Gameplay - Blueprint - Jun 15, 2017

When packaging with nativization if you have a widget as a value in a TMap, the package will not finish building. The TMap will throw an error during the Package process that reads: UnrealBuildToo ...

Improve flexibility of burn-ins

Sequencer - Mar 22, 2017

Currently, when burn-ins are enabled on level sequence actors, they always show in the viewport, regardless of whether it's actually playing or not. This is mostly due to the complexity of engine an ...

[CrashReport] UE4Editor_CoreUObject!UObjectBase::IsValidLowLevelFast() [uobjectbase.cpp:294]

Core - Aug 22, 2017

This is a common crash in the 4.16 and 4.17 releases. User DescriptionsWriting a custom component in C++. Hotcompiled it through VS2017. Had the BP editor open with a class derived from that compo ...

[CrashReport] UE4Editor_D3D11RHI!VerifyD3D11CreateTextureResult() [d3d11util.cpp:276]

Rendering - Mar 30, 2017

This crash seems to be related to or a continuation of UE-22659, where that specific CrashGroup stopped receiving new crashes after the 4.10 release. This one has occurred from 4.13 - 4.15 (so far) ...

Hierarchical instanced static mesh LOD is not consistent between eyes

Virtual Reality - Apr 7, 2017

User reports that the issue fixed for ODIN-6308 still occurs for InstancedStaticMeshes. ...

Gamepad button press and hold does not hold focus

Tools - UMG - May 25, 2017

When using a gamepad (Tested with an X-box 360 Controller) if you press and hold a UMG button down and then use the D-pad or another form of movement the currently pressed widget component (In the t ...

Custom software cursor cannot move beyond the Monitor's native resolution when the resolution is set higher than the native resolution of the monitor

Tools - UMG - May 30, 2017

Software cursor will not go beyond the native resolution of the monitor. This means that if the resolution for the game window is set to a resolution higher than the native resolution of the monitor ...