Montage Section bars render behind black lines in timeline

Anim - Animation - Apr 17, 2017

REGRESSION: No, this also occurs in 4.15. In the montage editor, the gree montage section bars render behind the black lines of the timeline, making them hard to see. ...

Collision Profile Name variable gets reset on multiple select

Physics - Jun 20, 2017

When adding a variable of collision profile name type to an actor(as editable), its value gets reset when the instance becomes a part of multiple selection. ...

Motion blur on single frames when character and camera are moving together

Rendering - Jul 5, 2017

Motion blur on single frames when character and camera are moving together. Cannot tell what is causing this. There is no pop in the character animation and the only thing I can imagine is that th ...

[CrashReport] UE4Editor_UnrealEd!SCurveEditor::OnObjectPropertyChanged

Tools - Aug 1, 2017

This is a common crash that has affected more than 170 users since at least 4.15 and occurring into 4.17. Based on one user description and frequent project names, this appears to commonly correla ...

Preview of Material doesn't Work Well When Using Particle SubUV and World Position Offset

Rendering - Niagara - Aug 8, 2017

Preview of material doesn't work well when using Particle SubUV and World Position Offset. The issue occurs in only preview of material. It doesn't occur in Cascade. ...

[CrashReport] Assertion failed: SizeX <= GetMax2DTextureDimension() in d3d11texture.cpp

Rendering - Aug 22, 2017

This is a common and longstanding assertion that has occurred since at least the 4.13 release. User DescriptionsI was messing with a sequencer's camera settings (not playing back, but active) and c ...

UStaticMeshComponent.PreviousLODLevel always returns 0

Rendering - Aug 30, 2017

The UStaticMeshComponent.PreviousLODLevel variable always returns 0 no matter what the last LOD actually was. Regression?: No This also occurred in 4.16 ...

DOF effect set with negative near transition region causes Massive FPS loss moving into Focal Region

Rendering - Feb 11, 2016

With a Bokeh DOF setup that essentially places the Near Transition Region into a Negative Space (or non-existence) the FPS drops dramatically from out of focus region to in focus region. In Focal R ...

Implementing an interface in a blueprint does not show interface functions until interface is opened and compiled

Gameplay - Blueprint - Aug 3, 2015

If an interface is implemented within a blueprint, the initial function in the blueprint interface cannot be called in the actor. The function will be populated after compiling the blueprint interfa ...

ShooterGame clients are unable to see LAN Off servers in the browser

Online - OSS - Steam - Jan 15, 2017

Mac is unable to host Mac or Windows clients in ShooterGame . The issue does not occur in: 4.14.3 - 3251583 ...