Crash inside GetActualComponentTemplate() during Blueprint nativization.

Gameplay - Blueprint - Nov 15, 2017

Report of a crash happening during Blueprint nativization with a specific project, appears to be related to an inherited component template. Unable to repro in a new project. Callstack is noted. ...

Losing focus of blueprint component viewport prevents W,E,R from changing transform widget

Gameplay - Blueprint - Aug 4, 2015

If focus is taken away from the viewport window in blueprints (LMB in the details pane, for instance), pressing W, E, or R to change the transform widget will not work until focus is returned. ...

Changing between multiple Streams that are contained within an array does not work

Gameplay - Blueprint - Mar 20, 2015

Changing between multiple Streams that are contained within an array does not work. ...

While casting to a Child, the overridden function node's target will read the parent bp

Gameplay - Blueprint - Apr 17, 2015

While casting to a Child, the overridden function node's target will read the parent bp. Also being discussed in this Forum post: https://forums.unrealengine.com/showthread.php?66846-Initialisin ...

Incorrect shading for SubSurface profile in the Blueprint Viewport.

Rendering - Features Teams - Dec 30, 2016

The Subsurface shading looks incorrect in the Blueprint Viewport window. Adjusting the cvar for r.sss.checkerboard from the default value of 2 to 1 looks more correct and a value of 0 switches back ...

Geometry in hidden Layer unhides if moved in the viewport

Tools - Mar 3, 2017

Geometry that is hidden in a layer, becomes visible after being moved in the viewport. The layer stays hidden, and if a cube is placed in the layer, it also remains hidden. Moving a cube that is hid ...

Creating a plugin marks the plugin enabled without loading it

DevTools - Plugins - Apr 19, 2017

The editor is required to restart for the Editor Toolbar Button plugin to appear. The plugin is enabled and the project is compiled, but the button does not appear. After further discussions, we a ...

Actor Component will not trigger other latent actions while paused if there is no Event Tick

Gameplay - Components - Apr 27, 2017

An Actor Component set to Tick When Paused will not update latent actions when paused if there isn't an enabled Event Tick node in it. ...

Drag in event graph does not work after touch event with breakpoint

Tools - Slate - May 3, 2017

Dragging in event graph does not work after touch event with a breakpoint. This issue persists after the PIE has stopped as well. But the issue is resolved when the project is reopened. Regression: ...

Contains node for array allows different Reference with no error thrown

Gameplay - Blueprint - May 9, 2017

When using the contain node for an array there is a delay is getting a proper warning to show under certain conditions. This issue occurs when a pin for the bottom is connected before the array is. ...