Watched value of 'Get Capsule Radius' returns the radius of the wrong capsule

Gameplay - May 26, 2017

Watched value of 'Get Capsule Radius' returns the radius of the wrong capsule. The printed value returns correctly, but the the watched value returns the radius of the inherited capsule component in ...

EngineTest.uproject requires OnlineSubsystemMCP

Automation - May 13, 2017

Licensees are unable to run GenerateProjectFiles.bat from a perforce pull due to a non-optional OSSMcp dependency ...

Editor Crashes When Attempting to Open Material Function

Tools - Material Editor - Jun 2, 2017

The editor is crashing when trying to open a material function that the user provided. User Quote: One of my material functions crashes the engine when I open the editor for it. It works fine, I ...

[CrashReport] UE4Editor_CoreUObject!FMemoryWriter::Serialize() [memorywriter.h:42]

Core - Jul 24, 2017

This is a common cook crash affecting users in 4.16. It is possibly the same issue as described in UE-22912 for past engine versions. Source Context 33 virtual void Serialize(void* Data, ...

CheckLightmapUVs Not Registering Overlapping Lightmap UVs

Tools - Aug 4, 2017

CheckLightMapUVs is not registering overlapping Lightmap UVs when it is called. User Quote: "I have been working on an editor tool to diagnose some general asset problems and I noticed that in USt ...

[CrashReport] Cooking Commandlet crash - FAsyncWriteWorkerWithSplitExports::DoWork() [savepackage.cpp:563]

Core - Cooker - Aug 21, 2017

This is a regular commandlet crash that has occurred since at least 4.15. Source Context 543 IFileManager::Get().SetTimeStamp(*Filename, FinalTimeStamp); 544 } 545 } 54 ...

[CrashReport] UE4Editor_HotReload!`FHotReloadClassReinstancer::UpdateDefaultProperties'::`2'::FPropertyValueMemoryWriter::operator<<() [hotreloadclassreinstancer.cpp:372]

Core - Hot Reload - Sep 14, 2017

This is a common crash that has occurred for users since at least 4.16. User DescriptionsUsing the PIE i compiled some c++ then quit the PIE before the end of the compilation. Source Context 35 ...

Mouse Wheel Axis input gives different values in HTML5 packages, varying by browser

Platform - Mobile - Sep 28, 2017

The value given by the Mouse Wheel Axis is usually 1.0 or -1.0, depending on the direction. In HTML5 packages, this value varies based off the browser that is used. On Firefox (56.0): 0.025 or -0.0 ...

[CrashReport] Assertion failed: NewWorld | UE4Editor_Engine!UEngine::LoadMap()

Gameplay - Nov 2, 2017

This is a common and longstanding crash that has occurred since at least 4.15. Originally this was being tracked under UE-27124 due to sharing the same callstack, but that had specific repro steps ...

Naming a Blueprint function/graph with non-ASCII characters can cause a build failure for certain cooked targets when Blueprint nativization is turned on.

Gameplay - Blueprint - Nov 2, 2017

This is due to the UCS-2 encoded UFunction object name passing through UHT into the boilerplate code (*.gen.cpp) that gets generated from the nativized Blueprint's C++ header file. The issue also o ...