[CrashReport] UE4Editor_HotReload!`FHotReloadClassReinstancer::UpdateDefaultProperties'::`2'::FPropertyValueMemoryWriter::operator<<() [hotreloadclassreinstancer.cpp:372]

Core - Hot Reload - Sep 14, 2017

This is a common crash that has occurred for users since at least 4.16. User DescriptionsUsing the PIE i compiled some c++ then quit the PIE before the end of the compilation. Source Context 35 ...

Mouse Wheel Axis input gives different values in HTML5 packages, varying by browser

Platform - Mobile - Sep 28, 2017

The value given by the Mouse Wheel Axis is usually 1.0 or -1.0, depending on the direction. In HTML5 packages, this value varies based off the browser that is used. On Firefox (56.0): 0.025 or -0.0 ...

[CrashReport] Assertion failed: NewWorld | UE4Editor_Engine!UEngine::LoadMap()

Gameplay - Nov 2, 2017

This is a common and longstanding crash that has occurred since at least 4.15. Originally this was being tracked under UE-27124 due to sharing the same callstack, but that had specific repro steps ...

[CrashReport] UE4Editor_Engine!LoadSpecialMaterial() [unrealengine.cpp:1523]

Rendering - Nov 10, 2017

This is a longstanding crash that has occurred for more than 200 users since at least 4.13. Based on user descriptions this appears to permanently corrupt a project. User DescriptionsI just turned ...

Crash inside GetActualComponentTemplate() during Blueprint nativization.

Gameplay - Blueprint - Nov 15, 2017

Report of a crash happening during Blueprint nativization with a specific project, appears to be related to an inherited component template. Unable to repro in a new project. Callstack is noted. ...

Cooked asset size of XBOX is bigger than that of other platforms

Platform - Console - Aug 5, 2017

On average, cooked asset size of Skeletal Mesh and Material for XBOX seems to be 2~3 times bigger than that of PS4 like below. Are we able to keep xbox asset size as big as that of PS4? Skeletal M ...

Creating a new project from vault does not save the default location

Tools - May 12, 2015

When creating a new project from the vault, for example: Content Examples, each time it tries to save on the C:\My Documents\Unreal Projects instead of D:\Unreal Projects, even though that folder is ...

Losing focus of blueprint component viewport prevents W,E,R from changing transform widget

Gameplay - Blueprint - Aug 4, 2015

If focus is taken away from the viewport window in blueprints (LMB in the details pane, for instance), pressing W, E, or R to change the transform widget will not work until focus is returned. ...

Changing between multiple Streams that are contained within an array does not work

Gameplay - Blueprint - Mar 20, 2015

Changing between multiple Streams that are contained within an array does not work. ...

While casting to a Child, the overridden function node's target will read the parent bp

Gameplay - Blueprint - Apr 17, 2015

While casting to a Child, the overridden function node's target will read the parent bp. Also being discussed in this Forum post: https://forums.unrealengine.com/showthread.php?66846-Initialisin ...