[CrashReport] UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [slateapplication.cpp:1213]

Tools - Slate - Nov 10, 2017

This is a longstanding crash that has occurred since at least 4.13. User DescriptionsI cant package. Every time I try, I get a crash and an "Unknown Error"failed to switch between game modes and af ...

Crash inside GetActualComponentTemplate() during Blueprint nativization.

Gameplay - Blueprint - Nov 15, 2017

Report of a crash happening during Blueprint nativization with a specific project, appears to be related to an inherited component template. Unable to repro in a new project. Callstack is noted. ...

Creating a new project from vault does not save the default location

Tools - May 12, 2015

When creating a new project from the vault, for example: Content Examples, each time it tries to save on the C:\My Documents\Unreal Projects instead of D:\Unreal Projects, even though that folder is ...

Losing focus of blueprint component viewport prevents W,E,R from changing transform widget

Gameplay - Blueprint - Aug 4, 2015

If focus is taken away from the viewport window in blueprints (LMB in the details pane, for instance), pressing W, E, or R to change the transform widget will not work until focus is returned. ...

Changing between multiple Streams that are contained within an array does not work

Gameplay - Blueprint - Mar 20, 2015

Changing between multiple Streams that are contained within an array does not work. ...

While casting to a Child, the overridden function node's target will read the parent bp

Gameplay - Blueprint - Apr 17, 2015

While casting to a Child, the overridden function node's target will read the parent bp. Also being discussed in this Forum post: https://forums.unrealengine.com/showthread.php?66846-Initialisin ...

Incorrect shading for SubSurface profile in the Blueprint Viewport.

Rendering - Dec 30, 2016

The Subsurface shading looks incorrect in the Blueprint Viewport window. Adjusting the cvar for r.sss.checkerboard from the default value of 2 to 1 looks more correct and a value of 0 switches back ...

Separate Fill Alpha does not work on font outlines when outline size is set to 1

Tools - Slate - Jan 16, 2017

Font outlines render underneath the text, meaning that partially transparent text will allow the outline color to show through. This can be avoided by enabling Separate Fill Alpha. However, that opt ...

Piloting character actor with camera not working properly

Tools - Jun 11, 2015

When using the pilot function a character actor with a camera actor cannot move around properly. This issue may be due to something with the LevelEditorViewport.cpp UpdateViewForLockedActor function ...

Event Graph 'Begin Overlap' event fires while not in Simulate or PIE

Gameplay - Components - Feb 20, 2017

Event Graph 'Begin Overlap' event fires while not in Simulate or PIE. It seems to somehow be linked to the components. If the actor contains a Box Collision component and either a Static Mesh comp ...