Geometry in hidden Layer unhides if moved in the viewport

Tools - Mar 3, 2017

Geometry that is hidden in a layer, becomes visible after being moved in the viewport. The layer stays hidden, and if a cube is placed in the layer, it also remains hidden. Moving a cube that is hid ...

Multiple Timeline Tracks disappear when first track is collapsed

Tools - Mar 6, 2017

When collapsing a timeline track, if there are over 5 tracks below it, some will disappear. This is a closer look at but UE-18550 Workaround Simply scroll on the timeline tracks to repopulate the ...

Cannot resize comment box when new comment is created on top

Tools - Material Editor - Apr 27, 2017

Cannot resize comment box when a new comment is created on top. The resizing affects the bottom right corner. This issue is dependent on how the comment is added if comment 1 is highlighted and a ne ...

Actor Component will not trigger other latent actions while paused if there is no Event Tick

Gameplay - Components - Apr 27, 2017

An Actor Component set to Tick When Paused will not update latent actions when paused if there isn't an enabled Event Tick node in it. ...

Drag in event graph does not work after touch event with breakpoint

Tools - Slate - May 3, 2017

Dragging in event graph does not work after touch event with a breakpoint. This issue persists after the PIE has stopped as well. But the issue is resolved when the project is reopened. Regression: ...

InfiltratorDemo is too bright and colors are washed out using OpenGL4 on Linux

Rendering - RHI - May 5, 2017

There are instances in the showcase where the brightness and colors look normal, but most of the time they are off drastically. I cannot reproduce this with SM5 on Windows, nor can I with OpenGL4 o ...

Contains node for array allows different Reference with no error thrown

Gameplay - Blueprint - May 9, 2017

When using the contain node for an array there is a delay is getting a proper warning to show under certain conditions. This issue occurs when a pin for the bottom is connected before the array is. ...

Inconsistent comment for SetTimer in TimerManager does not specify that InRate and InFirstDelay should be in seconds

Gameplay - May 10, 2017

The comments for SetTimer in TimerManager.h do not specify that the time is in seconds. This is a discrepancy from comments for Blueprint Set Timer nodes, which do specify that the time is in second ...

Unexpected behavior from moving multiple widget components with render transform

Tools - UMG - May 10, 2017

Unexpected behavior occurs from moving multiple widget components with render transform applied to them. The individual components seem to change relative position or rotation when being clicked and ...

Paper2D Sprite doesn't cook deterministically

Core - Cooker - May 11, 2017

The "DummySprite" asset in Plugins/Paper2D doesn't cook deterministically, and as such is always included in patches. ...