Drag in event graph does not work after touch event with breakpoint

Tools - Slate - May 3, 2017

Dragging in event graph does not work after touch event with a breakpoint. This issue persists after the PIE has stopped as well. But the issue is resolved when the project is reopened. Regression: ...

InfiltratorDemo is too bright and colors are washed out using OpenGL4 on Linux

Rendering - RHI - May 5, 2017

There are instances in the showcase where the brightness and colors look normal, but most of the time they are off drastically. I cannot reproduce this with SM5 on Windows, nor can I with OpenGL4 o ...

Contains node for array allows different Reference with no error thrown

Gameplay - Blueprint - May 9, 2017

When using the contain node for an array there is a delay is getting a proper warning to show under certain conditions. This issue occurs when a pin for the bottom is connected before the array is. ...

Unexpected behavior from moving multiple widget components with render transform

Tools - UMG - May 10, 2017

Unexpected behavior occurs from moving multiple widget components with render transform applied to them. The individual components seem to change relative position or rotation when being clicked and ...

Paper2D Sprite doesn't cook deterministically

Core - Cooker - May 11, 2017

The "DummySprite" asset in Plugins/Paper2D doesn't cook deterministically, and as such is always included in patches. ...

Scroll bar becomes so large that you can no longer scroll with Cloth Config open

Tools - Slate - May 11, 2017

Scroll bar becomes so large that you can no longer scroll with Cloth Config open UE-40387 is a similar report, but this actually affects functionality of the details panel. [Image Removed] ...

Transform gizmos becomes detached when using editor mode plugin

Tools - Jun 27, 2017

After the gizmo is detached, if you click on it to use it, such as translating the object with the translation widget, then the gizmo snaps back to the object in the Viewport. Based off of UEQATC-1 ...

ScreenAlignedUVs does not handle opengl space properly

Rendering - Jul 5, 2017

ScreenAlignedUVs does not handle OpenGL space properly. There are differences in Metal and OpenGL window coordinates, so it works correctly for iOS and not for OpenGL. ...

[CrashReport] Linux crash - /usr/lib64/opengl/nvidia/lib/libGLX_nvidia.so.0

Platform - Linux - Jul 20, 2017

This is a common Linux crash that has occurred since at least 4.14. ...

[CrashReport] UE4Editor_Engine!FDistanceFieldAsyncQueue::Build()

Rendering - Jul 24, 2017

This is a common crash callstack that has affected more than 300 unique users since at least the 4.11 release. Other Jiras in the past with similar callstacks include UE-11933 and UE-31685. User ...