Crash When Opening Static Mesh After Enabling Forward Shading And Disabling "Support Stationary Skylight"

Rendering - Apr 17, 2017

After enabling forward shading and disabling "Support Stationary Skylight" opening a static mesh in the static mesh editor will crash the engine. REGRESSION? Yes Crash Did NOT occur in 4.15.1 CL ...

UMG class in Widget Interaction Component does not respond to OnClick in multiplayer environment

Tools - UMG - Oct 5, 2016

OnClick will not fire when interacted with a Widget Interaction Component. ...

Nativized widget with String table data crashes packaged game

Gameplay - Blueprint - Jun 1, 2017

There is a crash that is occurring for packaged games that use the string tables and nativized blueprints. This issue only affects a packaged build of the game. Testing for this issue did not yield ...

BP with Show 3D Widget enabled does not display the correct vector values in the bp editor

Gameplay - Blueprint - Apr 7, 2015

BP with Show 3D Widget enabled does not display the correct vector values in the bp editor. Note: If you don't see a difference at first, delete the bp in the level and place it again. The widge ...

Cannot navigate through options in combo box

Tools - UMG - May 31, 2017

Cannot navigate through options in combo box with the default navigation. This appears to be a regression. Working as expected in 4.15.3 No longer working as expected in 4.16 ...

Blueprint's location reset to 0, 0, 0 after being detached in a network environment

Networking - Apr 24, 2017

Attaching / Detaching a blueprint actor to a player in a network environment causes location errors when the detach occurs. Even without the attach events being replicated or the blueprint's movemen ...

Allow demo functions from Execute Console Command.

Networking - Aug 10, 2017

Continuation of UE-42508 Previous ticket addressed the crash. However, it didn't fix the FScoedLevelCollectionContextSwitch to allow for demo commands to be run from Execute Console Commands. ...

Debug is not functioning within the Blueprint Function Library

Gameplay - Blueprint Editor - Jul 6, 2015

The blueprint debug filter is not working properly. It shows when your print string is being called but it isn't showing the trace location of the actual function from the blueprint. ...

Pressing f11 while playing in editor new window fullscreens the viewport in the editor

Tools - Editor Viewport - Sep 25, 2015

Pressing F11 (in attempts to fullscreen) while playing in editor - new window causes the viewport in the editor itself to full screen as opposed to the new window that's created. expectation is 1 o ...

ImportAssets commandlet failing to create assets in project

Tools - Import - Mar 14, 2017

There are no errors or warnings in the console output or logs that suggest anything went wrong. Also attempted to import a .PNG with no luck. Exact command used, use of <user> where appropriate:UE4 ...