Crash When Opening Static Mesh After Enabling Forward Shading And Disabling "Support Stationary Skylight"

Rendering - Apr 17, 2017

After enabling forward shading and disabling "Support Stationary Skylight" opening a static mesh in the static mesh editor will crash the engine. REGRESSION? Yes Crash Did NOT occur in 4.15.1 CL ...

UMG class in Widget Interaction Component does not respond to OnClick in multiplayer environment

Tools - UMG - Oct 5, 2016

OnClick will not fire when interacted with a Widget Interaction Component. ...

DestroySession Continuously Failing

Networking - Nov 21, 2016

The DestroySession node fails each time it is called, and the session is never destroyed. Found in 4.14.0 CL# 3195953 Reproduced in 4.13.2 CL# 3172292. Unable to test in 4.15 Main CL# 3205566 due ...

BP with Show 3D Widget enabled does not display the correct vector values in the bp editor

Gameplay - Blueprint - Apr 7, 2015

BP with Show 3D Widget enabled does not display the correct vector values in the bp editor. Note: If you don't see a difference at first, delete the bp in the level and place it again. The widge ...

Compile 'Note' on BP Interface events

Gameplay - Feb 23, 2017

Compile 'Note' on BP Interface events. It happens in actor BPs and also BP Widgets. A similar issue was fixed back in 4.11 with Custom Events. Could be related? https://jira.it.epicgames.net/brows ...

Cannot navigate through options in combo box

Tools - UMG - May 31, 2017

Cannot navigate through options in combo box with the default navigation. This appears to be a regression. Working as expected in 4.15.3 No longer working as expected in 4.16 ...

Nativized build will crash on load if a member variable in a nativized parent Blueprint class references a non-nativized child Blueprint class asset.

Gameplay - Blueprint - Aug 9, 2017

This occurs because there exists a circular reference between the nativized parent BP and the non-nativized child BP asset (which is a data-only Blueprint in this case). Current suggested workaroun ...

Translucent Object not rendering correctly in Desktop Forward in left eye in a packaged game when using "r.HZBOcclusion 1"

Virtual Reality - May 8, 2017

Object not rendering correctly in left eye in a packaged game when using "r.HZBOcclusion 1". In this example looking to the right the object disappear from the left eye only. Note: This was tested ...

[CrashReport] Crash on Mac related to cooking for IOS

Rendering - Jul 20, 2017

This is a common commandlet crash for Mac users in 4.16. In all cases, the command line is like: "(path/project).uproject" -run=Cook -NoLogTimes -TargetPlatform=IOS -fileopenlog -unversioned -ski ...

Debug is not functioning within the Blueprint Function Library

Gameplay - Blueprint Editor - Jul 6, 2015

The blueprint debug filter is not working properly. It shows when your print string is being called but it isn't showing the trace location of the actual function from the blueprint. ...