Inconsistent 'Skip Owner' Replication Behavior Between Editor and Packaged Game

Networking - Apr 13, 2017

When a variable is set to Skip Owner replication, it is still being replicated to the owner in a packaged game. This is inconsistent with the behavior in the editor, as testing this using Play in Ne ...

UMG class in Widget Interaction Component does not respond to OnClick in multiplayer environment

Tools - UMG - Oct 5, 2016

OnClick will not fire when interacted with a Widget Interaction Component. ...

Cannot navigate through options in combo box

Tools - UMG - May 31, 2017

Cannot navigate through options in combo box with the default navigation. This appears to be a regression. Working as expected in 4.15.3 No longer working as expected in 4.16 ...

Allow demo functions from Execute Console Command.

Networking - Aug 10, 2017

Continuation of UE-42508 Previous ticket addressed the crash. However, it didn't fix the FScoedLevelCollectionContextSwitch to allow for demo commands to be run from Execute Console Commands. ...

Debug is not functioning within the Blueprint Function Library

Gameplay - Blueprint Editor - Jul 6, 2015

The blueprint debug filter is not working properly. It shows when your print string is being called but it isn't showing the trace location of the actual function from the blueprint. ...

iOS Shipping Build using std::thread crashes on launch

Platform - Mobile - Jun 2, 2017

A user is reporting that using the following code in a GameMode class causes shipping iOS packages to crash on launch:void ANOGSSDKGameModeBase::StartPlay() { std::thread([](){ std::clog << "THRE ...

Crash when hot reloading after adding HISM Component class

Core - Hot Reload - May 15, 2017

After adding a class based on "Hierarchical Instanced Static Mesh Component", any attempt to hot reload, from Visual Studio or within the editor, causes the editor to crash. Regression: No - crash ...

[CrashReport] FSlateRHIRenderer::ConditionalResizeViewport()

Tools - Jul 27, 2017

This is a common crash occurring on Windows and Mac in 4.15 and 4.16 (two different callstacks with close similarities). The callstack is also similar to UE-45649 and may be related. User Descrip ...

Instanced property is not updated when property is changed inside the blueprint

Gameplay - Blueprint - May 18, 2017

Clearing the value of a native component's instanced property does not update placed blueprint instances of the property Regression: No - same behavior occurs in 4.14.3 (CL 3429277) ...

Unexpected behavior occurs when the default elements of a TMap in an Actor Component are modified in an instance of a Blueprint containing that Actor Component

Gameplay - Blueprint - Jan 17, 2017

Adding an Actor Component that contains a TMap property to a Blueprint results in unexpected behavior when default elements of the TMap are modified in an instance of the Blueprint in the level:Addi ...