Extra Sphere collision is shown when setting it to not be hidden in game for the BP_motionController in the VR template

VR Template - May 11, 2017

Extra Sphere collision is shown when setting it to not be hidden in game for the BP_motionController in the VR template. This also appears to be happening with other debug shapes including the deb ...

UMG class in Widget Interaction Component does not respond to OnClick in multiplayer environment

Tools - UMG - Oct 5, 2016

OnClick will not fire when interacted with a Widget Interaction Component. ...

Blueprint compile fails after changing the default values of a struct that is part of another struct that makes up a Data Table that is used within the Blueprint.

Gameplay - Blueprint - Dec 23, 2016

Changing the default value of a struct that is included as an array in another struct can prevent any Blueprints that use a DataTable made from the second struct from compiling. It appears to be a p ...

Steam Voice Chat Stops Functioning After Server Travel

Networking - Apr 27, 2017

Voice Chat stops working after Server Travel is executed. ...

BP with Show 3D Widget enabled does not display the correct vector values in the bp editor

Gameplay - Blueprint - Apr 7, 2015

BP with Show 3D Widget enabled does not display the correct vector values in the bp editor. Note: If you don't see a difference at first, delete the bp in the level and place it again. The widge ...

Instanced meshes do not accurately use volume light samples when lit in a statically lit scene

Rendering - Aug 14, 2015

When using instanced meshes in a Blueprint or in foliage tool the indirect lighting cache will not correctly light these meshes. I've include a sample project with map to demonstrate what the lice ...

Lighting data wiped if sub level is hidden while rebuilding lighting for visible levels

Rendering - Jan 11, 2017

When building lighting now you can no longer have a hidden a sub level and have it retain it's built light if it was previously built. For instance, if you have a persistent level and hide the sub-l ...

Translucent Object not rendering correctly in Desktop Forward in left eye in a packaged game when using "r.HZBOcclusion 1"

Virtual Reality - May 8, 2017

Object not rendering correctly in left eye in a packaged game when using "r.HZBOcclusion 1". In this example looking to the right the object disappear from the left eye only. Note: This was tested ...

Crash On Launch When Using Leap Motion Character

Virtual Reality - Mar 1, 2017

The editor is crashing on launch when the Leap Motion plugin is enabled and a leap motion character is being used. This did not occur in 4.14.3. This is a regression. ...

ImportAssets commandlet failing to create assets in project

Tools - Import - Mar 14, 2017

There are no errors or warnings in the console output or logs that suggest anything went wrong. Also attempted to import a .PNG with no luck. Exact command used, use of <user> where appropriate:UE4 ...