[CrashReport] UE4Editor_D3D11RHI!VerifyD3D11CreateTextureResult() [d3d11util.cpp:276]

Rendering - Mar 30, 2017

This crash seems to be related to or a continuation of UE-22659, where that specific CrashGroup stopped receiving new crashes after the 4.10 release. This one has occurred from 4.13 - 4.15 (so far) ...

Rotating Movement Component stops at pitch of exactly 90 or -90

Gameplay - Apr 30, 2018

When you set the rotation rate of a Rotating Component so that the moved actor reaches exactly 90 or -90 pitch, it stops rotating for a few seconds. ...

Instanced Subobjects on Children BPs point to Parent BP's instance if both are loaded when creating the object

Gameplay - Blueprint - Jun 27, 2018

The Instanced Subobject values for the Child_BP are same as what the Parent_BP subobject values are changed to before compile and saving both Blueprint Objects. Tested in 4.18.3 (CL-3832480), 4.19. ...

Beam Emitter Does Not Use Local Space

Rendering - Cascade - Jul 11, 2018

The Beam Emitter does not use local space, and you cannot check “Use Local Space“ in Required module. Found in 4.19 CL# 4033788, 4.20 Preview 5 CL# 4173640, 4.21 CL# 4199311 ...

Incorrect box collision on negatively scaled mesh

Physics - Jul 23, 2018

If you have a mesh with a rotated box in its simple collision primitives, that box won't be in the correct position if you scale the mesh by -1. This issue was reported in 4.20 (CL-4212847) and rep ...

Editor Preference settings get wrongly saved within project instead of editor

Tools - Jul 23, 2018

Various settings within the Editor Preferences window get saved within the project instead of the Editor. If someone were to heavily modify their Editor Preferences they would have to set it up agai ...

Multiple variable categories with different spacing created in BP editor

Gameplay - Blueprint Editor - Aug 24, 2015

Dragging variables to a category in the BP editor creates a new category based on the display name. If you create a category "TestCategory" then dra a variable to that category, it will create a new ...

Double-Sided Geometry Collision Doesn't Work When Using Set Physics Linear Velocity

Physics - Sep 10, 2018

Double-sided geometry collision doesn't work when using physics set linear velocity. This does not occur when using floating pawn movement or character movement components. Working as expected in 4 ...

CharacterMovementComponent causes the Character to slide when jumping on moving objects

Gameplay - Player Movement - Sep 21, 2018

When the CharacterMovementComponent makes the transition from falling to walking, it retains the forward velocity it had while falling. When the character lands on the moving object, its new velocit ...

VR Canvas blurry on Mobile VR

XR - Oct 15, 2018

Debug Canvas Layer blurry on mobile. ...