Editor Preference settings get wrongly saved within project instead of editor

Tools - Jul 23, 2018

Various settings within the Editor Preferences window get saved within the project instead of the Editor. If someone were to heavily modify their Editor Preferences they would have to set it up agai ...

"No value will be returned by reference" when calling Event Dispatcher with an Array

Gameplay - Aug 14, 2018

When creating an Event Dispatcher that sends an array, a blue Note shows up on the bottom of the Call node stating that "No value will be returned by reference". This is a similar issue to UE-20613. ...

Double-Sided Geometry Collision Doesn't Work When Using Set Physics Linear Velocity

Physics - Sep 10, 2018

Double-sided geometry collision doesn't work when using physics set linear velocity. This does not occur when using floating pawn movement or character movement components. Working as expected in 4 ...

BlueprintAuthorityOnly functions can incorrectly be called from a nativized, cooked client build.

Gameplay - Blueprint Runtime - Oct 3, 2018

If a nativized Blueprint event graph includes a call to a native, BlueprintCallable function that's also marked BlueprintAuthorityOnly, if the Blueprint is nativized, the function will incorrectly b ...

VR Canvas blurry on Mobile VR

XR - Oct 15, 2018

Debug Canvas Layer blurry on mobile. ...

Opening Color Picker Windows crashes editor with Assertion Failed: IsOutsideRenderPass() in VulkanCommandBuffer.cpp

Platform - Linux - Oct 25, 2018

Opening Color Picker Windows crashes editor with Assertion Failed: IsOutsideRenderPass() in VulkanCommandBuffer.cpp Did not reproduce on Nvidia Linux Similar to: UE-63107 but distinct from it in t ...

Crash Upon Sequencer Modification of Actor's Array Variable

Tools - Sequencer - Dec 7, 2018

If Sequencer event track modifies an Actor's Integer Variable Array that is exposed to Cinematics, the Editor will crash when the Stop button is pressed. ...

Cannot access data table columns by property name in a nativized build if the table's row type is set to be a user-defined structure.

Gameplay - Blueprint - Jan 22, 2019

UDataTable::FindTableProperty() will currently fail in a nativized build because the RowStruct is no longer a UDS in that context; instead it is converted to a native UScriptStruct type. However, th ...

App fails to open on Android: Assertion failed referencing LaunchAndroid.cpp:415

Tools - Datasmith - Oct 11, 2018

AR App fails to open on Android: Assertion failed referencing LaunchAndroid.cpp:415 when Unreal Datasmith is installed.10-11 11:22:57.499: D/UE4(18917): LogAndroid: Error: Assertion failed: false [F ...

PhysicsConstraint is not properly updated with world origin shifting

Physics - Feb 15, 2019

When world origin shifting occurs, or any movement of the constraint component itself, the underlying physx constraint is not properly updated, leading to incorrect results. ...