Reflection Captures Show Static Lights With "Actor hidden in Game" Enabled

Rendering - Aug 2, 2018

Reflection Captures show static lights with "Actor hidden in Game" checked.  Found in 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4247867 ...

PreviosFrameSwitch Material Expression Does Not Work With Displacement.

Rendering - Aug 21, 2018

The PreviousFrameSwitch material expression works as expected only with world position offset, but not tessellated displacement. Found in 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4302610 ...

[CrashReport] UE4Editor_SlateCore!IsResourceObjectValid() [drawelements.cpp:23]

Tools - Aug 2, 2018

No user comments in crash group 18 FSlateShaderResourceManager* FSlateDataPayload::ResourceManager; 19 20 static bool IsResourceObjectValid(UObject*& InObject) 21 ...

Incorrect Input Index When Removing The Input From Custom Node

Tools - Material Editor - Aug 27, 2018

The input removed the connection points are not re-indexed. So connected 'wires' stay on their places. That causing disconnection of the last wire as well as shift for every node that followed the o ...

Movable Point Lights Don't Cast Volumetric Shadows From Meshes Whose Materials Have Tesselation Enabled

Rendering - Sep 6, 2018

Point lights don't cast volumetric shadows from meshes with materials with tessellation, even if tessellation multiplier is 0.  Found in 4.19 CL# 4033788, 4.20 CL# 4302132, 4.21 CL# 4347190 ...

Navigating the Editor on Linux with a Wacom Tablet is difficult

Platform - Linux - Sep 17, 2018

Movement is quite sporadic and jumpy when using a Wacom Tablet to navigate the Editor on Linux. The Editor pans and zooms in and out really quickly with the slightest of movements. This was report ...

Duplicating an inherited Blueprint float variable defaults it's value to 0.

Gameplay - Oct 18, 2018

When creating an Actor Blueprint (Testbase), and creating a new Blueprint Actor that inherits from Testbase (TestBP).  We can drag an instance of TestBP into the World. If we go back into the Parent ...

Using Volume Materials in a Material Billboard Causes Crash When Used with Volumetric Fog

Rendering - Dec 3, 2018

Using volume material used in a material billboard Causes Crash When used with volumetric fog. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 CL# 4541578, 4.22 CL# 4618663 ...

CircleDOF Creates Artifacts When Close to a Translucent Surface With an Object Behind It

Rendering - Dec 19, 2018

With CircleDOF enabled artifacts will occur when getting close to a translucent plane with an object behind it. This does not occur with any other DOF method or if "Render After DOF" is disabled in ...

Physics Asset ignoring Root Bone Rotation collision in Skeletal Mesh.

Physics - Dec 20, 2018

**Physics collision ignores Capsule Collision, When Skeletal mesh root bone orientation is rotated in the Z-Axis, resulting in unexpected collision behavior.   Screen shot has been attached to de ...