Editor Scalability Settings cannot be set per project

Tools - Dec 17, 2018

Initial setup of PostProcessQuality in the Editor .ini files does not actual change the setting. The project must be opened once and then closed in order for the settings to take effect. ...

Get Transform at Distance Along Spline does not work properly with Blueprint Nativization enabled if the Spline has multiple points

Gameplay - Blueprint - Dec 13, 2018

Using Get Transform at Distance Along Spline with a spline that has multiple points along with Blueprint Nativization causes the output of the node to become unpredictable. Regression? No This occ ...

Sphere Reflection Captures Are Not Cleared Out of Arrays Properly When Deleted

Rendering - Dec 11, 2018

SphereReflectionCaptures are not properly destroyed when deleted, and still take up space in the AllocatedReflectionCaptureState array. After reaching 341 SphereReflectionCaptures, the only way to c ...

Light is still being generated after the sun is "set" during Geographically Accurate Sun Positioning

Engine - Content - Dec 11, 2018

While ad-hoc testing Geographically Accurate Sun Positioning, I found that I could cause the Sun to set and consequentially render from under the map. Light is still being generated even though the ...

When Both AnimMontage and AnimationTrack are Playing, the Blending Results are Different from Expectation

Anim - Dec 11, 2018

When Slot animation by AnimMontage and AnimationTrack is done at the same time, the blend result differs from expectation. Probably because if AnimMontage's loop playback by EventTrack is executed, ...

Datasmith Metadata is lost when actor is converted as BP

Tools - Datasmith - Core Lib - Dec 7, 2018

This behavior does not occur on actor tags and component tags so it is something we haven't considered when adding the metadata feature. ...

Crash Upon Sequencer Modification of Actor's Array Variable

Tools - Sequencer - Dec 7, 2018

If Sequencer event track modifies an Actor's Integer Variable Array that is exposed to Cinematics, the Editor will crash when the Stop button is pressed. ...

Walking on a movable TG_PostUpdateWork produces incorrect component positions

Gameplay - Player Movement - Dec 5, 2018

When an actor set to movable and ticking with TG_PostUpdateWork is walked over, the character's capsule component position is incorrect during movement. ...

UBX Collision Rotation Is Set Incorrectly on FBX Import

Tools - Dec 4, 2018

Imported FBXs that use UBX will import their collision rotation incorrectly. You can see this when scaling the collision non-uniformly.  Found in 4.20 CL# 4369336, 4.21 CL# 4541578, and 4.22 CL# 46 ...